" An experiential learning exercise may be defined as a task designed to generate behavior which can be analyzed with respect to specific theories and goal accomplishment. The objectives for participants in such experiences include increasing (1) understanding of principles and theories as applied to concrete situations, including transfer to outside situations, (2) skills in certain interpersonal and decision making methods, (3) skills in observing and diagnosing behavioral phenomena, and (4) awareness of their own values, assumptions, and interpersonal strengths and weaknesses. Although opportunities exist for accomplishing all of the above objectives, participating in an experiential exercise does not guarantee that any learning at all w...
This paper studies the influence of debriefing in the learning of the participants of business games...
This paper reflects the effective use of a debriefing strategy in evaluating some classroom activiti...
Debriefing, the reflective activity following an experiential learning exercise, has been identified...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
When the learning goal is to provide a lively, interesting, and meaningful learning experience that ...
The purpose of this study was to explore the nature of cognitive and emotional processes during the ...
Debriefing is a process involving the active participation of learners, guided by a facilitator or i...
Debriefs are an effective tool for increasing learning and performance within organizations. They ar...
Introduction: Experiential learning refers to learning which uses the learner’s experience as a base...
This study aimed to gain insight into what it is like to facilitate debriefing following an experien...
Debriefing is the most important part of a simulation. That is why this is a key chapter in this bo...
In this article, we review the debriefing literature and point to the dilemma that although debriefi...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
Experiential learning is based on the premise that learning is facilitated when preceded by a concre...
The design of an experiential exercise is comprised of three key characters: the instructor, the fac...
This paper studies the influence of debriefing in the learning of the participants of business games...
This paper reflects the effective use of a debriefing strategy in evaluating some classroom activiti...
Debriefing, the reflective activity following an experiential learning exercise, has been identified...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
When the learning goal is to provide a lively, interesting, and meaningful learning experience that ...
The purpose of this study was to explore the nature of cognitive and emotional processes during the ...
Debriefing is a process involving the active participation of learners, guided by a facilitator or i...
Debriefs are an effective tool for increasing learning and performance within organizations. They ar...
Introduction: Experiential learning refers to learning which uses the learner’s experience as a base...
This study aimed to gain insight into what it is like to facilitate debriefing following an experien...
Debriefing is the most important part of a simulation. That is why this is a key chapter in this bo...
In this article, we review the debriefing literature and point to the dilemma that although debriefi...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
Experiential learning is based on the premise that learning is facilitated when preceded by a concre...
The design of an experiential exercise is comprised of three key characters: the instructor, the fac...
This paper studies the influence of debriefing in the learning of the participants of business games...
This paper reflects the effective use of a debriefing strategy in evaluating some classroom activiti...
Debriefing, the reflective activity following an experiential learning exercise, has been identified...