The authors propose an addition of two important dependent variables: Student Learning and Student Attitudes, to a previously-reported model of the use of simulation games and experiential exercises. Additionally, a research design proposal is tendered for ABSEL members’ inspection and criticisms. The authors specify the anticipated operationalizations of variables, tests for reliability and validity, and the general analysis of the model’s postulated relationships. The paper is couched as a necessary step intermediate to theorizing and empirical hypothesis tests
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
Purpose: The article presents the essence, characteristics and types of simulation decision games, a...
The paper extends previous thinking by the authors with regard to the major variables which should b...
The paper examines the current state of the development and operationality of innovative teaching me...
Researchers have shown in multiple studies that simulations and games can be effective and powerful ...
The goals of this research project were to develop a game simulation model which supports learning k...
Most research designed to measure the worth of simulation games as pedagogical devices has examined ...
NoThis article investigates the relationships between various types of educational value generated b...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
The performance of student teams in a simulation competition and student attitudes towards the simul...
The purpose of this study was to test the effects of teacher-made and pupil-made simulation games on...
Educators increasingly view the high level of engagement and experiential learning offered by games ...
In this study, we investigated users' perception of the usability and usefulness of two models for e...
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
Purpose: The article presents the essence, characteristics and types of simulation decision games, a...
The paper extends previous thinking by the authors with regard to the major variables which should b...
The paper examines the current state of the development and operationality of innovative teaching me...
Researchers have shown in multiple studies that simulations and games can be effective and powerful ...
The goals of this research project were to develop a game simulation model which supports learning k...
Most research designed to measure the worth of simulation games as pedagogical devices has examined ...
NoThis article investigates the relationships between various types of educational value generated b...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
The performance of student teams in a simulation competition and student attitudes towards the simul...
The purpose of this study was to test the effects of teacher-made and pupil-made simulation games on...
Educators increasingly view the high level of engagement and experiential learning offered by games ...
In this study, we investigated users' perception of the usability and usefulness of two models for e...
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
Purpose: The article presents the essence, characteristics and types of simulation decision games, a...