This study attempted to identify variables that correlate with learning in simulations. The researchers explored whether simulation learning varied with (1) simulation performance, (2) the degree to which players were struggling with the simulation, (3) type of simulation goals, and (4) common sense variables often associated with learning such as confidence. The subjects were college seniors; the simulation lasted eleven quarters; learning was measured by Instructor designed instruments; other variables were measured by questionnaire. The results were that students who expressed game related financial goals, such as to maximize profits, early in game learned more and that those that perceived the game to be understandable and simple early ...
This paper presents a model of learning about a game. Players initially have little knowledge about ...
Educators increasingly view the high level of engagement and experiential learning offered by games ...
This study explored the relationship between the students’ goal orientation, their success on a simu...
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
This paper examines the relationship between predictor and performance variables in a typical comput...
The purpose of this study was to survey simulation users to determine what they thought players shou...
Learning scores were developed for consecutive classes of undergraduate business-policy course stude...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
This paper focuses on the learning effectiveness of simulation exercises. It identifies a myriad of ...
manuscript[[abstract]]Previous studies on business simulation games (BSGs) have concluded that perfo...
Researchers question how and what students learn from commercial digital games. Using a concurrent m...
Previous studies examine the potential benefits of using classroom games and simulations, finding th...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
This study explored different antecedents and their relationship to simulation performance when the ...
This paper presents a model of learning about a game. Players initially have little knowledge about ...
Educators increasingly view the high level of engagement and experiential learning offered by games ...
This study explored the relationship between the students’ goal orientation, their success on a simu...
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
This paper examines the relationship between predictor and performance variables in a typical comput...
The purpose of this study was to survey simulation users to determine what they thought players shou...
Learning scores were developed for consecutive classes of undergraduate business-policy course stude...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
This paper focuses on the learning effectiveness of simulation exercises. It identifies a myriad of ...
manuscript[[abstract]]Previous studies on business simulation games (BSGs) have concluded that perfo...
Researchers question how and what students learn from commercial digital games. Using a concurrent m...
Previous studies examine the potential benefits of using classroom games and simulations, finding th...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
This study explored different antecedents and their relationship to simulation performance when the ...
This paper presents a model of learning about a game. Players initially have little knowledge about ...
Educators increasingly view the high level of engagement and experiential learning offered by games ...
This study explored the relationship between the students’ goal orientation, their success on a simu...