This paper is the third in a series dealing with the construction of a test bank of items designed to assess the degree to which learning takes place from playing a total enterprise simulation. It provides data as to whether the test central to this research is valid. In this study, relationships between results on this study’s learning test and two criterion variables --self-report of learning and forecasting ac-curacy--were examined. The results show at best a cloudy picture with respect to the test’s validity, partially because of a low number of subjects (N=23). On one hand, the results reveal a negative relationship between learning scores on the test and forecasting accuracy. On the other, they show marginally significantly greater le...
This paper reviews the role of expected learning by students who participate in computerized busines...
Why do we assign grades to students who participate in a business simulation or game? Is it because ...
This paper deals with the relevance of simulation games in relation to higher-level business educati...
This paper is the fourth in a series dealing with the construction of a test bank of items designed ...
This paper reports a study that examined the relationship between total enterprise simulation learni...
The paper reviews the claim that the marginal value of learning ends after four to six decisions in ...
An “individualized ” version of a competitive, total enterprise (TE) simulation exercise was tested ...
Analysis was conducted to assess the relationship between financial performance of an individually m...
The learning benefits of a specific total enterprise (TE) simulation are determined by what knowledg...
This study evaluated the proposition that there is a correlation between forecasting accuracy and to...
A Total Enterprise Simulation (TES) is a virtual, gaming representation of the functions of a busine...
Learning scores were developed for consecutive classes of undergraduate business-policy course stude...
"This paper looks at forecasting errors made by student participants of the CAPSTONE simulation. CAP...
An "individualized" version of a competitive, total enterprise (TE) simulation exercise was tested a...
"This paper looks at forecasting errors made by student participants of the CAPSTONE simulation. CAP...
This paper reviews the role of expected learning by students who participate in computerized busines...
Why do we assign grades to students who participate in a business simulation or game? Is it because ...
This paper deals with the relevance of simulation games in relation to higher-level business educati...
This paper is the fourth in a series dealing with the construction of a test bank of items designed ...
This paper reports a study that examined the relationship between total enterprise simulation learni...
The paper reviews the claim that the marginal value of learning ends after four to six decisions in ...
An “individualized ” version of a competitive, total enterprise (TE) simulation exercise was tested ...
Analysis was conducted to assess the relationship between financial performance of an individually m...
The learning benefits of a specific total enterprise (TE) simulation are determined by what knowledg...
This study evaluated the proposition that there is a correlation between forecasting accuracy and to...
A Total Enterprise Simulation (TES) is a virtual, gaming representation of the functions of a busine...
Learning scores were developed for consecutive classes of undergraduate business-policy course stude...
"This paper looks at forecasting errors made by student participants of the CAPSTONE simulation. CAP...
An "individualized" version of a competitive, total enterprise (TE) simulation exercise was tested a...
"This paper looks at forecasting errors made by student participants of the CAPSTONE simulation. CAP...
This paper reviews the role of expected learning by students who participate in computerized busines...
Why do we assign grades to students who participate in a business simulation or game? Is it because ...
This paper deals with the relevance of simulation games in relation to higher-level business educati...