In 2013, AIIDE will host the Fourth Annual Star-Craft AI Competition. Participants are given the task of building the best performing AI system for the popular real-time strategy game StarCraft Brood War (Blizzard Entertainment). Thee goals of the competition are to provide a testbed for real-time AI systems and to promote game AI research by exhibiting AI techniques such as scripting, planning, optimization, spatial reasoning, and opponent modeling in a fast-paced popular video game
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task ...
In 2010, AIIDE will host the StarCraft AI competition. This event enables researchers to evaluate th...
This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) Star...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
In this work I focus on the creation of artificial intelligence to meet the conditions for the compe...
This thesis focuses on artificial intelligence principles used in komputer games and their demonstra...
Tutaj przychodzi karta pracy dyplomowej; oryginał wstawiamy do wersji dla archiwum PP, w pozostałych...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) ...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
This article presents the results of the first edition of the microRTS (μRTS) AI competition, which ...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task ...
In 2010, AIIDE will host the StarCraft AI competition. This event enables researchers to evaluate th...
This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) Star...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
In this work I focus on the creation of artificial intelligence to meet the conditions for the compe...
This thesis focuses on artificial intelligence principles used in komputer games and their demonstra...
Tutaj przychodzi karta pracy dyplomowej; oryginał wstawiamy do wersji dla archiwum PP, w pozostałych...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) ...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
This article presents the results of the first edition of the microRTS (μRTS) AI competition, which ...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...