We describe a heuristic search technique for multi-agent pursuit-evasion games in partially observable Euclidean space where a team of trackers attempt to minimize their uncertainty about an evasive target. Agents' movement and observation capabilities are restricted by polygonal obstacles, while each agent's knowledge of the other agents is limited to direct observation or periodic updates from team members. Our polynomial-time algorithm is able to generate strategies for games in continuous two-dimensional Euclidean space, an improvement over past algorithms that were only applicable to simple gridworld domains. We demonstrate that our algorithm is tolerant of interruptions in communication between agents, continuing to generate good stra...
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We...
We present a framework for solving pursuit evasion games in Rn for the case of N pursuers and a sing...
We consider a differential simple search game without phase constraints on the plane. Each pursuer f...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
This paper examines the problem of coordinating multiple robotic pursuers in locating and tracking a...
This study examines the pursuit-evasion problem for coordinating multiple robotic pursuers to locate...
© 2018 IEEE. This paper presents a time-efficient solution to the target guarding problem in the pre...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Multiple-player games involving cooperative and adversarial agents are a type of problems of great p...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evad...
Abstract — In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion...
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We...
We present a framework for solving pursuit evasion games in Rn for the case of N pursuers and a sing...
We consider a differential simple search game without phase constraints on the plane. Each pursuer f...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
This paper examines the problem of coordinating multiple robotic pursuers in locating and tracking a...
This study examines the pursuit-evasion problem for coordinating multiple robotic pursuers to locate...
© 2018 IEEE. This paper presents a time-efficient solution to the target guarding problem in the pre...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Multiple-player games involving cooperative and adversarial agents are a type of problems of great p...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evad...
Abstract — In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion...
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We...
We present a framework for solving pursuit evasion games in Rn for the case of N pursuers and a sing...
We consider a differential simple search game without phase constraints on the plane. Each pursuer f...