This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial Intelligence (AI). The main objective of this research is to increase the quality of AI used in commercial RTS games, which has seen little improvement over the past decade. This objective will be addressed by investigating the use of a learning by observation, case-based reasoning agent, which can be applied to new RTS games with minimal development effort. To be successful, this agent must compare favourably with standard commercial RTS AI techniques: it must be easier to apply, have reasonable resource requirements, and produce a better player. Currently, a prototype implementation has been produced for the game StarCraft, and it ha...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Darmok 2 is a Case-Based Reasoning AI designed to learn from demonstration. Using the Brood War API ...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
In this paper, we present an agent which uses case-based reasoning to play the real-time strategy ga...
Abstract—Over the years, there have been numerous successful applications of artificial intelligence...
Game development, which was primarily driven by the desire to achieve realistic graphics, is now tur...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
Video games are complex simulation environments with many real-world properties that need to be addr...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...
Abstract. Artificial Intelligence techniques have been successfully ap-plied to several computer gam...
peer reviewedOver the past decades, video games have become increasingly popular and complex. Virtua...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Darmok 2 is a Case-Based Reasoning AI designed to learn from demonstration. Using the Brood War API ...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
In this paper, we present an agent which uses case-based reasoning to play the real-time strategy ga...
Abstract—Over the years, there have been numerous successful applications of artificial intelligence...
Game development, which was primarily driven by the desire to achieve realistic graphics, is now tur...
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) t...
Video games are complex simulation environments with many real-world properties that need to be addr...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...
Abstract. Artificial Intelligence techniques have been successfully ap-plied to several computer gam...
peer reviewedOver the past decades, video games have become increasingly popular and complex. Virtua...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Darmok 2 is a Case-Based Reasoning AI designed to learn from demonstration. Using the Brood War API ...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...