We have developed a method for detecting real money traders (RMTers) to support the operators of massively multiplayer online role-playing games (MMORPGs). RMTers, who earn currency in the real world by selling properties in the virtual world, tend to form alliances and frequently exchange a huge volume of virtual currency within such a community. The proposed method exploits (1) the trading network, to identify the communities of characters, and (2) the volume of trades, to estimate the likelihood of communities and characters becoming engaged in real money trading. The results of an experiment using actual log data from a commercial MMORPG showed that using the trading network is more effective in detecting RMTers than conventional machin...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
As massively multi-player gaming environments become more detailed, developing agents to populate th...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
As massively multi-player gaming environments become more detailed, developing agents to populate th...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Electronic markets are intrinsically social environments. Virtual marketplaces, populated by avatars...
In this paper, we present a method for predicting the value of virtual currencies used in virtual ga...
A narrative structure is one of the main components to constitute the genre of Massively Multiplayer...
<div><p>In this paper, we present a method for predicting the value of virtual currencies used in vi...
Virtual currency in OSNs plays an increasingly important role in supporting various financial activi...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
As massively multi-player gaming environments become more detailed, developing agents to populate th...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
As massively multi-player gaming environments become more detailed, developing agents to populate th...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Electronic markets are intrinsically social environments. Virtual marketplaces, populated by avatars...
In this paper, we present a method for predicting the value of virtual currencies used in virtual ga...
A narrative structure is one of the main components to constitute the genre of Massively Multiplayer...
<div><p>In this paper, we present a method for predicting the value of virtual currencies used in vi...
Virtual currency in OSNs plays an increasingly important role in supporting various financial activi...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
Massive Multiplayer Online Role-Playing Games (MMORPGs) are a sub-sector of virtual worlds that shar...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...