Autonomous agents in real-time strategy (RTS) games lack an integrated framework for reasoning about choke points and regions of open space in their environment. This paper presents an algorithm which partitions the environment into a set of polygonal regions and computes optimal choke points between adjacent regions. This representation can be used as a component for AI agents to reason about terrain, plan multiple routes of attack, and make other tactical decisions. The algorithm is tested on a set of popular maps commonly used in international Starcraft competitions and evaluated against answers made by human participants. The algorithm identified 97% of the choke points that the participants found and also identified a number of bottlen...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, b...
Professional competitive gaming has grown increasingly lucrative over the past 2 years since the rel...
Autonomous agents in real-time strategy (RTS) games lack an integrated framework for reasoning about...
Real-time strategy (RTS) games represent a mainstream genre of video games. They are also practical ...
Despite the effort in the field of artificial intelligence for real time strategy games, computer co...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Terrain information supplies an important context for ground operations. The layout of terrain is a ...
International audienceThis paper advocates the exploration of the full state of recorded real-time s...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, b...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, b...
Professional competitive gaming has grown increasingly lucrative over the past 2 years since the rel...
Autonomous agents in real-time strategy (RTS) games lack an integrated framework for reasoning about...
Real-time strategy (RTS) games represent a mainstream genre of video games. They are also practical ...
Despite the effort in the field of artificial intelligence for real time strategy games, computer co...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Terrain information supplies an important context for ground operations. The layout of terrain is a ...
International audienceThis paper advocates the exploration of the full state of recorded real-time s...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, b...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, b...
Professional competitive gaming has grown increasingly lucrative over the past 2 years since the rel...