Multi-Agent Path Finding (MAPF) is well studied in both AI and robotics. Given a discretized environment and agents with assigned start and goal locations, MAPF solvers from AI find collision-free paths for hundreds of agents with user-provided sub-optimality guarantees. However, they ignore that actual robots are subject to kinematic constraints (such as finite maximum velocity limits) and suffer from imperfect plan-execution capabilities. We therefore introduce MAPF-POST, a novel approach that makes use of a simple temporal network to postprocess the output of a MAPF solver in polynomial time to create a plan-execution schedule that can be executed on robots. This schedule works on non-holonomic robots, takes their maximum translational a...
Planning collision-free paths for multiple agents operating in close proximity has a myriad of appli...
The paper addresses the multi-agent path planning (MPP) of mobile agents with multiple goals taking ...
Optimal solutions for multi-agent pathfinding problems are often too expensive to compute. For this ...
Robots will play a crucial role in the future and need to work as a team in increasingly more comple...
The paper considers a problem of planning a set of collision-free trajectories for a group of mobile...
The object of this work is finding an efficient solution for multiple agents. Given a start and a go...
Several recently developed Multi-Agent Path Finding (MAPF) solvers scale to large MAPF instances by ...
Multi-Agent Path Finding (MAPF) is the task to find efficient collision-free paths for a fixed set o...
The Multi-Agent Pickup and Delivery (MAPD) problem models applications where a large number of agent...
Multi-agent Path Finding (MAPF) is an important problem in large games with many dynamic agents that...
Methods for centralized planning of the collision-free trajectories for a fleet of mobile robots typ...
We propose a novel complete algorithm for multi-agent pathfinding (MAPF) called lazy constraints add...
The multi-agent path finding (MAPF) problem is a combinatorial search problem that aims at finding p...
Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every a...
Multi-Agent Path Finding (MAPF) algorithms and their variants can find high-quality collision-free p...
Planning collision-free paths for multiple agents operating in close proximity has a myriad of appli...
The paper addresses the multi-agent path planning (MPP) of mobile agents with multiple goals taking ...
Optimal solutions for multi-agent pathfinding problems are often too expensive to compute. For this ...
Robots will play a crucial role in the future and need to work as a team in increasingly more comple...
The paper considers a problem of planning a set of collision-free trajectories for a group of mobile...
The object of this work is finding an efficient solution for multiple agents. Given a start and a go...
Several recently developed Multi-Agent Path Finding (MAPF) solvers scale to large MAPF instances by ...
Multi-Agent Path Finding (MAPF) is the task to find efficient collision-free paths for a fixed set o...
The Multi-Agent Pickup and Delivery (MAPD) problem models applications where a large number of agent...
Multi-agent Path Finding (MAPF) is an important problem in large games with many dynamic agents that...
Methods for centralized planning of the collision-free trajectories for a fleet of mobile robots typ...
We propose a novel complete algorithm for multi-agent pathfinding (MAPF) called lazy constraints add...
The multi-agent path finding (MAPF) problem is a combinatorial search problem that aims at finding p...
Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every a...
Multi-Agent Path Finding (MAPF) algorithms and their variants can find high-quality collision-free p...
Planning collision-free paths for multiple agents operating in close proximity has a myriad of appli...
The paper addresses the multi-agent path planning (MPP) of mobile agents with multiple goals taking ...
Optimal solutions for multi-agent pathfinding problems are often too expensive to compute. For this ...