General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with incomplete information have recently been added as anew challenge for general game-playing systems. The only published solutions to this challenge are based on sampling complete information models. In doing so they ground all of the unknown information, thereby making information gathering moves of no value; a well-known criticism of such sampling based systems. We present and analyse a method for escalating reasoning from complete information models to incomplete information models and show how this enables a general game player to correctly value information in incomplete infor...
Motivated by the problem of building a basic reasoner for general game playing with imperfect inform...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
The contribution compares. as a function of their ability to fit experimental data obtained by subje...
The field of General Game Playing is concerned with creating AI agents capable of playing any game g...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
In this paper, we can thaw an incomplete information game with artificial intelligence. The incomple...
Games with incomplete information are games that model situations where players do not have common k...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Abstract. GDL-II is a logic-based knowledge representation formalism used in general game playing to...
Motivated by the problem of building a basic reasoner for general game playing with imperfect inform...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
The contribution compares. as a function of their ability to fit experimental data obtained by subje...
The field of General Game Playing is concerned with creating AI agents capable of playing any game g...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
In this paper, we can thaw an incomplete information game with artificial intelligence. The incomple...
Games with incomplete information are games that model situations where players do not have common k...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Abstract. GDL-II is a logic-based knowledge representation formalism used in general game playing to...
Motivated by the problem of building a basic reasoner for general game playing with imperfect inform...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
The contribution compares. as a function of their ability to fit experimental data obtained by subje...