Belief change is an important research topic in AI. It becomes more perplexing in multi-agent settings, since the action of an agent may be partially observable to other agents. In this paper, we present a general approach to reasoning about actions and belief change in multi-agent settings. Our approach is based on a multi-agent extension to the situation calculus, augmented by a plausibility relation over situations and another one over actions, which is used to represent agents' different perspectives on actions. When an action is performed, we update the agents' plausibility order on situations by giving priority to the plausibility order on actions, in line with the AGM approach of giving priority to new information. We show that our n...
Abstract. Action formalisms like the fluent calculus have been developed to endow logic-based agents...
Action formalisms like the fluent calculus have been developed to endow logic-based agents with the ...
We give a model for iterated belief change in multi-agent systems. The formal tool we use for this i...
AbstractJohn McCarthy's situation calculus has left an enduring mark on artificial intelligence rese...
AbstractBelief change is a fundamental problem in AI: Agents constantly have to update their beliefs...
John McCarthys situation calculus has left an enduring mark on artificial intelligence research. Thi...
An agent will generally have incomplete and possibly inac-curate knowledge about its environment. In...
This chapter gives an overview of current dynamic logics that describe belief update and revision, b...
We present a model for progressing and revising doxastic belief states in a multiagent setting. The ...
Single-agent planning in partially observable settings is a well understood problem and existing pla...
Logic-based formalizations of dynamical systems are central to the field of knowledge representation...
Abstract. Reasoning about actions forms the basis of many tasks such as prediction, planning, and di...
Single-agent planning in partially observable settings is a well understood problem and existing pla...
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaust...
This thesis deals with the topic of modelling an agent’s beliefs about a dynamic world in a way that...
Abstract. Action formalisms like the fluent calculus have been developed to endow logic-based agents...
Action formalisms like the fluent calculus have been developed to endow logic-based agents with the ...
We give a model for iterated belief change in multi-agent systems. The formal tool we use for this i...
AbstractJohn McCarthy's situation calculus has left an enduring mark on artificial intelligence rese...
AbstractBelief change is a fundamental problem in AI: Agents constantly have to update their beliefs...
John McCarthys situation calculus has left an enduring mark on artificial intelligence research. Thi...
An agent will generally have incomplete and possibly inac-curate knowledge about its environment. In...
This chapter gives an overview of current dynamic logics that describe belief update and revision, b...
We present a model for progressing and revising doxastic belief states in a multiagent setting. The ...
Single-agent planning in partially observable settings is a well understood problem and existing pla...
Logic-based formalizations of dynamical systems are central to the field of knowledge representation...
Abstract. Reasoning about actions forms the basis of many tasks such as prediction, planning, and di...
Single-agent planning in partially observable settings is a well understood problem and existing pla...
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaust...
This thesis deals with the topic of modelling an agent’s beliefs about a dynamic world in a way that...
Abstract. Action formalisms like the fluent calculus have been developed to endow logic-based agents...
Action formalisms like the fluent calculus have been developed to endow logic-based agents with the ...
We give a model for iterated belief change in multi-agent systems. The formal tool we use for this i...