Motivated by the problem of building a basic reasoner for general game playing with imperfect information, we address the problem of filtering with logic programs, whereby an agent updates its incomplete knowledge of a program by observations. We develop a filtering method by adapting an existing backward-chaining and abduction method for so-called open logic programs. Experimental results show that this provides a basic effective and efficient "legal" player for general imperfect-information games
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
In this paper we present a framework for logic programming agents to take part in games in such a wa...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Motivated by the problem of building a basic reasoner for general game playing with imperfect inform...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
The field of General Game Playing is concerned with creating AI agents capable of playing any game g...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
Games with incomplete information are games that model situations where players do not have common k...
A General Game player is a computer program that can play games of which the rules are only known at...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
[EN]A General Game player is a computer program that can play games of which the rules are only know...
We present systems of logic programming agents (LPAS) to model the interactions between decision-ma...
AbstractLogical filtering is the process of updating a belief state (set of possible world states) a...
Abstract. GDL-II is a logic-based knowledge representation formalism used in general game playing to...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
In this paper we present a framework for logic programming agents to take part in games in such a wa...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Motivated by the problem of building a basic reasoner for general game playing with imperfect inform...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
The field of General Game Playing is concerned with creating AI agents capable of playing any game g...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
Games with incomplete information are games that model situations where players do not have common k...
A General Game player is a computer program that can play games of which the rules are only known at...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
[EN]A General Game player is a computer program that can play games of which the rules are only know...
We present systems of logic programming agents (LPAS) to model the interactions between decision-ma...
AbstractLogical filtering is the process of updating a belief state (set of possible world states) a...
Abstract. GDL-II is a logic-based knowledge representation formalism used in general game playing to...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
In this paper we present a framework for logic programming agents to take part in games in such a wa...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...