The study aimed to enhance students` understanding of the morphology material through intriguing games. We conducted this research on the students at Tadris Bahasa Inggris IAIN Madura in 2019/2020 with 37 students. This report used the design of classroom action research (CAR) with interviews, observation, and questionnaires as the instrument to gain the data. We carried the CAR out based on Kurt. L style, they are planning, acting, observing, and reflecting. Throughout this report, the researchers carried out collaborative action research. The study results showed the average score of the pre-test is 58.8%, and the post-test score reached up to 74.1% by 29 students of 37 students who pass the completeness (reached for minimum score) in cyc...
The title of the research is ‘The Plural Mania Game’: Enhancing Year 4 Pupils’ Knowledge in Forming ...
This research is conducted to analyze circle games as a strategy to improve the student’s mastery in...
ABSTRACT Charisma, Gesta Dea. 2015. Using Technology-Based Hidden-Object Games (Hogs) to Improve t...
The objective of this study was to develop a textbook of English morphology materials. The data was ...
Abstract: Morphological awareness (MA) has relation to language development. Most of Informatics stu...
Absract: The classroom action research of building students' interest aims to reveal the problem of ...
The role of knowledge on English Morphology for the students of English Language Education (hencefor...
This thesis discusses the use of Charades Game to Increase Students’ Vocabulary in Descriptive Text ...
Vocabulary is vital part of language because it is the first basic important language component that...
This exploratory case study focuses on the development and implementation of a task called the Inven...
The aim of this research is to investigate whether the games techniques can improve the students‟ vo...
AbstractThis research was aimed to know how Charade Game improved students’ vocabulary related to na...
The objectives of the study are (1) to investigate whether the students’ achievement in mastering vo...
This research is conducted in order to improve students’ vocabulary mastery in the easiest way thr...
The research's aim was to find out if the use of circle games substantially enhances the vocabulary ...
The title of the research is ‘The Plural Mania Game’: Enhancing Year 4 Pupils’ Knowledge in Forming ...
This research is conducted to analyze circle games as a strategy to improve the student’s mastery in...
ABSTRACT Charisma, Gesta Dea. 2015. Using Technology-Based Hidden-Object Games (Hogs) to Improve t...
The objective of this study was to develop a textbook of English morphology materials. The data was ...
Abstract: Morphological awareness (MA) has relation to language development. Most of Informatics stu...
Absract: The classroom action research of building students' interest aims to reveal the problem of ...
The role of knowledge on English Morphology for the students of English Language Education (hencefor...
This thesis discusses the use of Charades Game to Increase Students’ Vocabulary in Descriptive Text ...
Vocabulary is vital part of language because it is the first basic important language component that...
This exploratory case study focuses on the development and implementation of a task called the Inven...
The aim of this research is to investigate whether the games techniques can improve the students‟ vo...
AbstractThis research was aimed to know how Charade Game improved students’ vocabulary related to na...
The objectives of the study are (1) to investigate whether the students’ achievement in mastering vo...
This research is conducted in order to improve students’ vocabulary mastery in the easiest way thr...
The research's aim was to find out if the use of circle games substantially enhances the vocabulary ...
The title of the research is ‘The Plural Mania Game’: Enhancing Year 4 Pupils’ Knowledge in Forming ...
This research is conducted to analyze circle games as a strategy to improve the student’s mastery in...
ABSTRACT Charisma, Gesta Dea. 2015. Using Technology-Based Hidden-Object Games (Hogs) to Improve t...