The power of Markov random field formulations of lowlevel vision problems, such as stereo, has been known for some time. However, recent advances, both algorithmic and in processing power, have made their application practical. This paper presents a novel implementation of Bayesian belief propagation for graphics processing units found in most modern desktop and notebook computers, and applies it to the stereo problem. The stereo problem is used for comparison to other BP algorithms.On reconna\ueet depuis un certain temps la puissance des formulations des probl\ue8mes de vision de bas niveau, comme la vision st\ue9r\ue9o, au moyen d'un champ al\ue9atoire markovien. Cependant, des avanc\ue9es r\ue9centes survenues dans l'algorithmique et la ...
Summary. Recent work on early vision such as image segmentation, image denois-ing, stereo matching, ...
A central theme of computational vision research has been the realization that reliable estimation o...
The belief propagation (BP) algorithm has some limitations, including ambiguous edges and textureles...
In this work, we present a parallelized version of tiled belief propagation for stereo matching. The...
We present an algorithm for generating panoramic images of complex scenes from a multi-sensor camera...
Belief propagation is a popular global optimization tech-nique for many computer vision problems. Ho...
Abstract—This paper presents an approximate belief prop-agation algorithm that replaces outgoing mes...
Markov random field models provide a robust and unified framework for early vision problems such as ...
International audienceStereo matching techniques aim at reconstructing disparity maps from a pair of...
Abstract—Belief propagation (BP) is a commonly used global energy minimization algorithm for solving...
Belief propagation (BP) is a popular global optimization technique in computer vision. However, it r...
We address the normal reconstruction problem by photometric stereo using a uniform and dense set of ...
With the introduction of programmable graphical processing units (GPU) in the last decade, Heterogen...
The belief propagation (BP) algorithm has some limitations, including ambiguous edges and textureles...
Abstract—Maximum a posteriori probability (MAP) inference on Markov random fields (MRF) is the basis...
Summary. Recent work on early vision such as image segmentation, image denois-ing, stereo matching, ...
A central theme of computational vision research has been the realization that reliable estimation o...
The belief propagation (BP) algorithm has some limitations, including ambiguous edges and textureles...
In this work, we present a parallelized version of tiled belief propagation for stereo matching. The...
We present an algorithm for generating panoramic images of complex scenes from a multi-sensor camera...
Belief propagation is a popular global optimization tech-nique for many computer vision problems. Ho...
Abstract—This paper presents an approximate belief prop-agation algorithm that replaces outgoing mes...
Markov random field models provide a robust and unified framework for early vision problems such as ...
International audienceStereo matching techniques aim at reconstructing disparity maps from a pair of...
Abstract—Belief propagation (BP) is a commonly used global energy minimization algorithm for solving...
Belief propagation (BP) is a popular global optimization technique in computer vision. However, it r...
We address the normal reconstruction problem by photometric stereo using a uniform and dense set of ...
With the introduction of programmable graphical processing units (GPU) in the last decade, Heterogen...
The belief propagation (BP) algorithm has some limitations, including ambiguous edges and textureles...
Abstract—Maximum a posteriori probability (MAP) inference on Markov random fields (MRF) is the basis...
Summary. Recent work on early vision such as image segmentation, image denois-ing, stereo matching, ...
A central theme of computational vision research has been the realization that reliable estimation o...
The belief propagation (BP) algorithm has some limitations, including ambiguous edges and textureles...