The application of virtual reality to cultural heritage, environment, and landscape planning is extremely useful to experiment various scenarios which could not be necessarily realised in the real world; both for educational and research purposes. The aim of this paper is to demonstrate how 3D representations can be utilised as a valid support for urban planners and designers in order to verify beforehand a variety of interventions or modifications for a particular area, and to establish the best strategy in order for the later to be reclaimed and re-qualified.L'application de la r\ue9alit\ue9 virtuelle au patrimoine culturel, \ue0 l'environnement et \ue0 l'am\ue9nagement paysager est extr\ueamement utile pour exp\ue9rimenter divers sc\ue9n...
Traditional planning processes use two-dimensional drawings, plans, sections, elevations and artists...
The paper reviews virtual environment and GIS technologies available and suitable for virtual city d...
This thesis mainly deals with the question on how Virtual Reality (VR) simulations can become a comm...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
The application of virtual reality for cultural heritage, environment, and landscape planning could ...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
The present paper deals with the use of Virtual Reality (VR) techniques supporting the management of...
Urban environmental elements and planning involve a complex data and phenomenon. It is required to h...
The use of Virtual Reality (VR) has been seen by many as holding great potential in increasing the e...
3D virtual modeling, visualization, dissemination and management of urban areas is one of the most e...
The use of Virtual Reality (VR) has been seen by many as holding great potential for increasing the ...
During the last few years, Virtual Reality (VR) technology has evolved at an impressive pace. The ne...
This paper reports on cartographic enrichments of three dimensional geovirtual environments includin...
This paper looks at the potential for the Virtual Reality to be used as a medium for the development...
Urban planners have developed many theories of how urban design affects people's experience of ...
Traditional planning processes use two-dimensional drawings, plans, sections, elevations and artists...
The paper reviews virtual environment and GIS technologies available and suitable for virtual city d...
This thesis mainly deals with the question on how Virtual Reality (VR) simulations can become a comm...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
The application of virtual reality for cultural heritage, environment, and landscape planning could ...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
The present paper deals with the use of Virtual Reality (VR) techniques supporting the management of...
Urban environmental elements and planning involve a complex data and phenomenon. It is required to h...
The use of Virtual Reality (VR) has been seen by many as holding great potential in increasing the e...
3D virtual modeling, visualization, dissemination and management of urban areas is one of the most e...
The use of Virtual Reality (VR) has been seen by many as holding great potential for increasing the ...
During the last few years, Virtual Reality (VR) technology has evolved at an impressive pace. The ne...
This paper reports on cartographic enrichments of three dimensional geovirtual environments includin...
This paper looks at the potential for the Virtual Reality to be used as a medium for the development...
Urban planners have developed many theories of how urban design affects people's experience of ...
Traditional planning processes use two-dimensional drawings, plans, sections, elevations and artists...
The paper reviews virtual environment and GIS technologies available and suitable for virtual city d...
This thesis mainly deals with the question on how Virtual Reality (VR) simulations can become a comm...