The purpose of this paper is to investigate the use of role-playing in an introductory course. A study of how new pedagogical approaches affect students’ learning is crucial due to the change of learning environments, the more disengaged students, and enrollment declines. A survey of 103 undergraduate students from two classes of the Digital Technology for Business course, who joined the role-playing activities in 2018 and 2019, were collected. The role-playing activities were conducted six rounds for each class, yielding 458 records for data analysis. Results from the nonparametric test equivalent to the dependent t-test indicate that experiential learning through role-playing activities improves students’ perceived usefulness (understandi...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
Classroom role-play is an interactive learning technique with a long history of success, but current...
This research paper elucidates the effective utilization of role-play as a pedagogical tool to culti...
A role-playing approach that introduced real world cases of information systems issues in business...
A role-playing approach that introduced real world cases of information systems issues in business...
A role-playing approach that introduced real world cases of information systems issues in business...
A role-playing approach that introduced "real world" cases of information systems issues in business...
John Dewey (1916) posited that adapting learning conditions to simulate real life situations was ben...
Engaging in active-learning techniques like role-play simulations can provide opportunities for grad...
This research is a classroom action research. The goal of conducting this research is to improve stu...
Role play provides additional learning opportunity to students by interacting with other students in...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
We present assessment results from using an active learning technique, group role-play exercises, to...
This paper describes the implementation of Role-Play Learning (RPL) in a bank accounting course at P...
Discovering new ways to inspire students is a worthy teaching goal. When students love what they are...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
Classroom role-play is an interactive learning technique with a long history of success, but current...
This research paper elucidates the effective utilization of role-play as a pedagogical tool to culti...
A role-playing approach that introduced real world cases of information systems issues in business...
A role-playing approach that introduced real world cases of information systems issues in business...
A role-playing approach that introduced real world cases of information systems issues in business...
A role-playing approach that introduced "real world" cases of information systems issues in business...
John Dewey (1916) posited that adapting learning conditions to simulate real life situations was ben...
Engaging in active-learning techniques like role-play simulations can provide opportunities for grad...
This research is a classroom action research. The goal of conducting this research is to improve stu...
Role play provides additional learning opportunity to students by interacting with other students in...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
We present assessment results from using an active learning technique, group role-play exercises, to...
This paper describes the implementation of Role-Play Learning (RPL) in a bank accounting course at P...
Discovering new ways to inspire students is a worthy teaching goal. When students love what they are...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
Classroom role-play is an interactive learning technique with a long history of success, but current...
This research paper elucidates the effective utilization of role-play as a pedagogical tool to culti...