Because educational games increasingly find their way into the classroom, we aim at outlining potentials but also limitations of game-based learning. First, we compile widely acknowledged benefits, like the ability of learning games to engage and meet the learner's situation. Moreover, we argue that the reduced use of games for learning in higher education does not seem warranted. We propose a three-dimensional framework that highlights the potential of adaptive game-based learning to catalyse the learning process by addressing cognitive, emotional and social factors of the learner and characteristics of the respective learning environment. We emphasise mandatory considerations like the inability of 'serious games' to replace but complement...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The book presents a critical evaluation of current approaches related to the use of digital games in...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The report will be built on best existing practice in the area of game-based teaching and assessment...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The book presents a critical evaluation of current approaches related to the use of digital games in...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The report will be built on best existing practice in the area of game-based teaching and assessment...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...