Περιέχει το πλήρες κείμενοConsidering the rapidly growing amount of digital educational materials only few of them bridge the gab between experimental learning environments and computer based learning environments (Gardner, 1991). Observations from two cases in primary school and lower secondary school in the subject of home economics shows that problems in computer based learning occurs when the basis of the learning process changes from being hands-on experimental with the subject to being experienced through or with a computer. Some of the central problems in home economics are to force abstraction from the specific course to general principles of cooking, food, variation, energy and nutrition. We believe, that the computer can help doin...
AbstractThe purpose of this case study was to explore how children designed computer games as artifa...
The pedagogical frameworks designed for integrating games and play into the classroom introduces the...
Contemporary teaching approaches today also include modern Information and Communication Technology ...
Considering the rapidly growing amount of digital educational materials only few of them bridge the ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Cooking lessons are believed to be the basis for a healthy lifestyle for both children and adults. H...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Introduction of this paper is available online (see link below). For more information, go to publish...
Computer games as part of education is a well-established topic for research, suggesting that creati...
In research on educational games, the majority of studies have been executed in controlled school se...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
This report is about computer game based learning, how to make a program for making educational game...
This work undertakes a systematic study of various elements from differing fields which apply to the...
AbstractThe purpose of this case study was to explore how children designed computer games as artifa...
The pedagogical frameworks designed for integrating games and play into the classroom introduces the...
Contemporary teaching approaches today also include modern Information and Communication Technology ...
Considering the rapidly growing amount of digital educational materials only few of them bridge the ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Cooking lessons are believed to be the basis for a healthy lifestyle for both children and adults. H...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Introduction of this paper is available online (see link below). For more information, go to publish...
Computer games as part of education is a well-established topic for research, suggesting that creati...
In research on educational games, the majority of studies have been executed in controlled school se...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
This report is about computer game based learning, how to make a program for making educational game...
This work undertakes a systematic study of various elements from differing fields which apply to the...
AbstractThe purpose of this case study was to explore how children designed computer games as artifa...
The pedagogical frameworks designed for integrating games and play into the classroom introduces the...
Contemporary teaching approaches today also include modern Information and Communication Technology ...