Photo-realistic face editing – an important basis for a wide range of applications in movie and game productions, and applications for mobile devices – is based on computationally expensive algorithms that often require many tedious time-consuming manual steps. This thesis advances state-of-the-art face performance capture and editing pipelines by proposing machine learning-based algorithms for high-quality inverse face rendering in real time and highly realistic neural face rendering, and a videobased refocusing method for faces and general videos. In particular, the proposed contributions address fundamental open challenges towards real-time and highly realistic face editing. The first contribution addresses face reconstruction and introd...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
A pipeline for reconstructing the 3D face model from an uncontrolled video sequence is presented whi...
We propose a solution to the novel task of rendering sharp videos from new viewpoints from a single ...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We present a novel approach that enables photo-realistic re-animation of portrait videos using only ...
The advent of Deep Learning has led to numerous breakthroughs in the field of Computer Vision. Over ...
Digitization of virtual faces in movies requires complex capture setups and extensive manual work to...
In this work, we propose an encoder-decoder-like architecture to perform face reenact- ment in image...
Everyone wants their images to look as good as possible when they post on social media. It is not al...
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recent...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Sinc...
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a targe...
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human port...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
A pipeline for reconstructing the 3D face model from an uncontrolled video sequence is presented whi...
We propose a solution to the novel task of rendering sharp videos from new viewpoints from a single ...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We present a novel approach that enables photo-realistic re-animation of portrait videos using only ...
The advent of Deep Learning has led to numerous breakthroughs in the field of Computer Vision. Over ...
Digitization of virtual faces in movies requires complex capture setups and extensive manual work to...
In this work, we propose an encoder-decoder-like architecture to perform face reenact- ment in image...
Everyone wants their images to look as good as possible when they post on social media. It is not al...
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recent...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Sinc...
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a targe...
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human port...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
A pipeline for reconstructing the 3D face model from an uncontrolled video sequence is presented whi...
We propose a solution to the novel task of rendering sharp videos from new viewpoints from a single ...