We study a model of local evolution. Agents are located on a network and interact strategically with their neighbours. Strategies are chosen with the help of learning rules that are based on the success of strategies observed in the neighbourhood. The standard literature on local evolution assumes learning rules to be exogenous and fixed. In this paper we consider a specific evolutionary dynamics that determines learning rules endogenously. We find with the help of simulations that in the long run learning rules behave rather deterministically but are asymmetric in the sense that while learning they put more weight on the learning players' experience than on the observed players' one. Nevertheless stage game behaviour under these learning r...
The paper studies an evolutionary model where players from a given population are randomly matched i...
Evolutionary game theory describes systems where individual success is based on the interaction wit...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
We study a model of local evolution. Agents are located on a network and interact strategically with...
In this paper we study learning and cooperation in repeated prisoners' dilemmas experiments. We comp...
We study evolutionary game theory in a setting where individuals learn from each other. We extend th...
The present thesis considers two biologically significant processes: the evolution of populations of...
In many evolutionary algorithms, crossover is the main operator used in generating new individuals ...
In order to understand the development of non-genetically encoded actions during an animal's lifespa...
Learning and evolution are two adaptive processes in the natural world that have been modelled in th...
This study disentangles experimentally imitation, reinforcement, and reciprocity in repeated prisone...
Many species are able to learn to associate behaviours with rewards as this gives fitness advantages...
An interesting problem is under what circumstances will a collection of interacting agents realize e...
We study the long-run properties of a class of locally interactive learning systems. A finite set of...
In the evolutionary Prisoner’s dilemma (PD) game, agent splay with each other and update their strat...
The paper studies an evolutionary model where players from a given population are randomly matched i...
Evolutionary game theory describes systems where individual success is based on the interaction wit...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
We study a model of local evolution. Agents are located on a network and interact strategically with...
In this paper we study learning and cooperation in repeated prisoners' dilemmas experiments. We comp...
We study evolutionary game theory in a setting where individuals learn from each other. We extend th...
The present thesis considers two biologically significant processes: the evolution of populations of...
In many evolutionary algorithms, crossover is the main operator used in generating new individuals ...
In order to understand the development of non-genetically encoded actions during an animal's lifespa...
Learning and evolution are two adaptive processes in the natural world that have been modelled in th...
This study disentangles experimentally imitation, reinforcement, and reciprocity in repeated prisone...
Many species are able to learn to associate behaviours with rewards as this gives fitness advantages...
An interesting problem is under what circumstances will a collection of interacting agents realize e...
We study the long-run properties of a class of locally interactive learning systems. A finite set of...
In the evolutionary Prisoner’s dilemma (PD) game, agent splay with each other and update their strat...
The paper studies an evolutionary model where players from a given population are randomly matched i...
Evolutionary game theory describes systems where individual success is based on the interaction wit...
A learning rule is adaptive if it is simple to compute, requires little information about the action...