The assignment was given by Viveca, a reseach organization of the University of Jyväskylä. The purpose of the research was to find out the technologies and the most potential ways of commercialization that can be forecast to create customer value in 2020 in the field of mobile applications used in sports and fitness. The first part of the research consists of a futures research where the author applied secondary data to gather information about future megatrends and technologies. In this part of the research, the author created a view on the most probable development paths for technologies and society. Here, the methodology consists of environmental scanning and multiple perspective analysis. Additionally, a technology roadmap is presente...
Abstract The purpose of this study was to develop an android-based physical fitness training media. ...
The COVID-19 pandemic is challenging the growth and future of businesses globally and technological ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...
Recently the development of new technologies has produced an increase in the number of studies that ...
The objective of the article was to present the authors' conceptual model of using lifestyle sports ...
Personal training is best-done face-to-face, but technologies assist to offer better results
The era of the fourth industrial revolution is here, and it affects all of us. The widespread of the...
© 2018 Teoriya i praktika fizicheskoy kul'tury i sporta. All rights reserved. A wide range of modern...
Sport is an activity that is easy to do, but sometimes we need someone to direct us so that the exer...
Mobile fitness applications have seen a significant growth to promote more active lifestyles by foll...
Bakalářská práce se zabývá segmentem trhu chytrých mobilních přístrojů určených pro sport. Slouží k ...
The authors developed a mobile device and application software to record and process the GTO Complex...
The main goal of the bachelor thesis is to analyse and evaluate mobile applications, which are prima...
We are witnesses of “Industry 4.0”, the 4th industrial revolution. In just a few years, we became a ...
The object of the study: the applying of the applications of smart technologies for promotion of act...
Abstract The purpose of this study was to develop an android-based physical fitness training media. ...
The COVID-19 pandemic is challenging the growth and future of businesses globally and technological ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...
Recently the development of new technologies has produced an increase in the number of studies that ...
The objective of the article was to present the authors' conceptual model of using lifestyle sports ...
Personal training is best-done face-to-face, but technologies assist to offer better results
The era of the fourth industrial revolution is here, and it affects all of us. The widespread of the...
© 2018 Teoriya i praktika fizicheskoy kul'tury i sporta. All rights reserved. A wide range of modern...
Sport is an activity that is easy to do, but sometimes we need someone to direct us so that the exer...
Mobile fitness applications have seen a significant growth to promote more active lifestyles by foll...
Bakalářská práce se zabývá segmentem trhu chytrých mobilních přístrojů určených pro sport. Slouží k ...
The authors developed a mobile device and application software to record and process the GTO Complex...
The main goal of the bachelor thesis is to analyse and evaluate mobile applications, which are prima...
We are witnesses of “Industry 4.0”, the 4th industrial revolution. In just a few years, we became a ...
The object of the study: the applying of the applications of smart technologies for promotion of act...
Abstract The purpose of this study was to develop an android-based physical fitness training media. ...
The COVID-19 pandemic is challenging the growth and future of businesses globally and technological ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...