This thesis was inspired by the VERCCO project of the city of Oulu and local enterprises as well as the InnoMajakka project of Oulu University of Applied Sciences. The purpose was to define the concept of ‘immersive virtual world’ and analyse their commercial potential and characteristics for Small and Medium Sized Enterprises. Furthermore the concept of an avatar was defined. A case study of Second Life has been conducted to illustrate the possible revenue creating models used in or in conjunction with this particular virtual world. The knowledge base of this thesis will concentrate on defining the concept of ‘real 3D immersive virtual world’ and aspires to map out the different ways in which an SME or a private individual is able to co...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
The theme of this bacherol thesis is virtual world Second Life and its usage for business activities...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
The main focus of this dissertation thesis is the use of virtual worlds in marketing with a special ...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Virtual worlds are online communities in which individuals are able to interact with each other in r...
This paper addresses the question of designing a virtual world business. A popular and economically ...
This paper addresses the question of designing a virtual world business. A popular and economically ...
This teaching case considers the challenges and opportunities faced by an entrepreneur in Second Lif...
This teaching case considers the challenges and opportunities faced by an entrepreneur in Second Lif...
Practical examples as well as research highlight the potential of virtual worlds for new product dev...
Practical examples as well as research highlight the potential of virtual worlds for new product dev...
Second Life (SL) is an immersive, virtual 3D social interaction environment developed by Linden Lab ...
Second Life (SL) is an immersive, virtual 3D social interaction environment developed by Linden Lab ...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
The theme of this bacherol thesis is virtual world Second Life and its usage for business activities...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
The main focus of this dissertation thesis is the use of virtual worlds in marketing with a special ...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Virtual worlds are online communities in which individuals are able to interact with each other in r...
This paper addresses the question of designing a virtual world business. A popular and economically ...
This paper addresses the question of designing a virtual world business. A popular and economically ...
This teaching case considers the challenges and opportunities faced by an entrepreneur in Second Lif...
This teaching case considers the challenges and opportunities faced by an entrepreneur in Second Lif...
Practical examples as well as research highlight the potential of virtual worlds for new product dev...
Practical examples as well as research highlight the potential of virtual worlds for new product dev...
Second Life (SL) is an immersive, virtual 3D social interaction environment developed by Linden Lab ...
Second Life (SL) is an immersive, virtual 3D social interaction environment developed by Linden Lab ...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
The theme of this bacherol thesis is virtual world Second Life and its usage for business activities...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...