We investigate the learning of a flexible humanoid robot kick controller, i.e., the controller should be applicable for multiple contexts, such as different kick distances, initial robot position with respect to the ball or both. Current approaches typically tune or optimise the parameters of the biped kick controller for a single context, such as a kick with longest distance or a kick with a specific distance. Hence our research question is that, how can we obtain a flexible kick controller that controls the robot (near) optimally for a continuous range of kick distances? The goal is to find a parametric function that given a desired kick distance, outputs the (near) optimal controller parameters. We achieve the desired flexibility of the ...
International audienceIn humanoid robotic soccer, many factors, both at low-level (e.g., vision and ...
International audienceOptimal motions are usually used as joint reference trajectories for repetitiv...
In this paper we present a new method for generating humanoid robot movements. We propose to merge t...
We investigate the learning of a flexible humanoid robot kick controller, i.e., the controller shoul...
We investigate learning of flexible robot locomotion controllers, i.e., the controllers should be ap...
We investigate learning of flexible Robot locomotion controller, i.e., the controllers should be app...
International audienceThis paper presents a detailed description of the optimization process used to...
Abstract — This paper presents a detailed description of the optimization process used to increase t...
Pure reinforcement learning does not scale well to domains with many degrees of freedom and particul...
Abstract-Optimal motions are usually used as joint reference trajectories for repetitive or complex ...
This paper presents a detailed description of theoptimization process used to increas...
Effective and powerful kicking motion is a key prerequisite for humanoid robots to play robot soccer...
Effective and powerful kicking motion is a key prerequisite for humanoid robots to play robot soccer...
This paper presents a method for learning the parameters of rhythmic walking to generate pur-posive ...
Abstract — Optimal motions are usually used as joint refer-ence trajectories for repetitive or compl...
International audienceIn humanoid robotic soccer, many factors, both at low-level (e.g., vision and ...
International audienceOptimal motions are usually used as joint reference trajectories for repetitiv...
In this paper we present a new method for generating humanoid robot movements. We propose to merge t...
We investigate the learning of a flexible humanoid robot kick controller, i.e., the controller shoul...
We investigate learning of flexible robot locomotion controllers, i.e., the controllers should be ap...
We investigate learning of flexible Robot locomotion controller, i.e., the controllers should be app...
International audienceThis paper presents a detailed description of the optimization process used to...
Abstract — This paper presents a detailed description of the optimization process used to increase t...
Pure reinforcement learning does not scale well to domains with many degrees of freedom and particul...
Abstract-Optimal motions are usually used as joint reference trajectories for repetitive or complex ...
This paper presents a detailed description of theoptimization process used to increas...
Effective and powerful kicking motion is a key prerequisite for humanoid robots to play robot soccer...
Effective and powerful kicking motion is a key prerequisite for humanoid robots to play robot soccer...
This paper presents a method for learning the parameters of rhythmic walking to generate pur-posive ...
Abstract — Optimal motions are usually used as joint refer-ence trajectories for repetitive or compl...
International audienceIn humanoid robotic soccer, many factors, both at low-level (e.g., vision and ...
International audienceOptimal motions are usually used as joint reference trajectories for repetitiv...
In this paper we present a new method for generating humanoid robot movements. We propose to merge t...