The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonable time on a single computer. By identifying which computations are more relevant to the desired quality of the solution, selective rendering can significantly reduce rendering times. In this paper we present a novel component-based selective rendering system in which the quality of every image, and indeed every pixel, can be controlled by means of a component regular expression (crex). The crex provides a flexible mechanism for controlling which components are rendered and in which order. It can be used as a strategy for directing the light transport wit...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
There-reality environments are those virtual environments which evoke the same perceptual response f...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
The computational requirements of full global illumination rendering are such that it is still not ...
The computational requirements of a full physically-based global illumination solution are significa...
The computational requirements of a full physically-based global illumination solution are significa...
The rendering of high quality images can take a lot of time. To speed up rendering simplifications a...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
Summarization: Perception principles have been incorporated into rendering algorithms in order to op...
In this paper we introduce a new perceptual metric for efficient, high quality, global illumination ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
There-reality environments are those virtual environments which evoke the same perceptual response f...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
The computational requirements of full global illumination rendering are such that it is still not ...
The computational requirements of a full physically-based global illumination solution are significa...
The computational requirements of a full physically-based global illumination solution are significa...
The rendering of high quality images can take a lot of time. To speed up rendering simplifications a...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
High-fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortun...
Summarization: Perception principles have been incorporated into rendering algorithms in order to op...
In this paper we introduce a new perceptual metric for efficient, high quality, global illumination ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumin...
There-reality environments are those virtual environments which evoke the same perceptual response f...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...