Computer graphics applications call for various mesh generation techniques to visualize objects, store shape data, perform numerical analyses, etc. Mesh generation is also a fundamental research topic in many other engineering areas related to physical models described by partial differential equations. The reason that meshed surfaces are preferred over spline surfaces in many engineering applications is its flexibility in handling complex objects, while sharp features and boundaries can be represented without trimming, which is highly desired in numerical simulations. In this thesis, we study two methods for generating meshes with sharp features. Sharp features, such as creases and corners, are very common in mechanical objects. Hence e...
This paper presents a new scheme for subdivision surfaces that is based on four-directional meshes. ...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing it...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data...
In this paper we describe a method for creating sharp features and trim regions on multiresolution s...
Thesis (Ph. D.)--University of Washington, 1996Subdivision surfaces are a convenient representation ...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
International audienceIn this paper we present a new framework for subdivision surface approximation...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
This paper describes a technique to evaluate Loop subdivision surfaces at arbitrary parameter values...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
Figure 1: We quadrangulate a given triangle mesh by extracting the Morse-Smale complex of a selected...
This paper presents a new scheme for subdivision surfaces that is based on four-directional meshes. ...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing it...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data...
In this paper we describe a method for creating sharp features and trim regions on multiresolution s...
Thesis (Ph. D.)--University of Washington, 1996Subdivision surfaces are a convenient representation ...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
International audienceIn this paper we present a new framework for subdivision surface approximation...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
This paper describes a technique to evaluate Loop subdivision surfaces at arbitrary parameter values...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
Figure 1: We quadrangulate a given triangle mesh by extracting the Morse-Smale complex of a selected...
This paper presents a new scheme for subdivision surfaces that is based on four-directional meshes. ...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing it...