This article addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon) so that the synthetic appearance of the smoke (gas) resembles a still or moving object. Both the smoke region and the target object are represented as implicit functions. As a part of the target implicit function, a shape transformation is generated between an initial smoke region and the target object. In order to match the smoke surface with the target surface, we impose carefully designed velocity constraints on the smoke boundary during a dynamic fluid simulation. The velocity constraints are derived from an iterative functional minimization procedure for shape matching. The dynamics of the smoke is formulated using a novel compressibl...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
Figure 1: Practical examples by our method (Top row, plume size is controlled while maintaining phys...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Figure 1: Teaser image showing on the left particles during an advection of a source, on the right t...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
International audienceWe describe a method that permits the high performance simulation of fluid phe...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
International audienceControlling smoke simulations is a notoriously challenging and tedious task, u...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
Figure 1: Practical examples by our method (Top row, plume size is controlled while maintaining phys...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Figure 1: Teaser image showing on the left particles during an advection of a source, on the right t...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
International audienceWe describe a method that permits the high performance simulation of fluid phe...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
International audienceControlling smoke simulations is a notoriously challenging and tedious task, u...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...