We propose a novel shape-constrained flock animation system for interactively controlling flock navigation in virtual environments. This system is capable of making the spatial distribution of a flock meet static or deforming shape constraints while performing flock simulation. Such a capability can find many applications in the entertainment industry. Given a 3D constraining shape, our system first draws a set of uniform sample points through a 3D surface mosaicing process or a stratified point sampling strategy. Once correspondences between flock members and sample points have been established, points on the target shape are used as homing destinations to guide flock migration. Under a global path control scheme, an effective fuzzy contro...
In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial r...
Flocking behaviour refers to the movement of a group of beings. This behaviour has been widely used ...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
Abstract. In this paper, we present a flocking model where agents are equipped with navigational and...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
The challenge is how to give the creatures the ability to follow spatial restrinction while keeping ...
We propose a new animation technique, called flock morphing, to create special morphing effects betw...
[obsolete addresses removed2] The aggregate motion of a flock of birds, a herd of land animals, or a...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Two prominent categories for achieving coordinated multirobot displacement are flocking and navigati...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial r...
Flocking behaviour refers to the movement of a group of beings. This behaviour has been widely used ...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
Abstract. In this paper, we present a flocking model where agents are equipped with navigational and...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
The challenge is how to give the creatures the ability to follow spatial restrinction while keeping ...
We propose a new animation technique, called flock morphing, to create special morphing effects betw...
[obsolete addresses removed2] The aggregate motion of a flock of birds, a herd of land animals, or a...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Two prominent categories for achieving coordinated multirobot displacement are flocking and navigati...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial r...
Flocking behaviour refers to the movement of a group of beings. This behaviour has been widely used ...
This paper presents the results of the experiments used an artificial life simulation program, name...