Original z-buffer method is a very efficient method for image generation. The limitation is that it introduces aliases into the output image. Although many methods have been proposed to address this problem. Most of them suffer from requiring a large memory space, demanding for high computational power, or having some other limitations. Recently, we presented a simple anti-aliasing method based on the supersampling method. Instead of supersampling every pixel, we supersample edge pixels only. In this paper, we discuss various approaches for parallelizing the method and their effects on memory usage and performance.published_or_final_versio
In this work we propose a framework for increasing the processing efficiency of super-resolution alg...
Described here is how researchers implemented a scan line graphics generation algorithm on the Massi...
In many applications, the sampling frequency is limited by the physical characteristics of the compo...
We describe a parallel rendering method based on the adaptive supersampling technique to produce ant...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
Digital images are suffering from the stair-step effect because they are built from small pixels. Th...
This paper presents region-based super-resolution reconstruction approach using a parallel programmi...
Cataloged from PDF version of article.This paper presents algorithms for object-space parallel polyg...
In this paper, we present a simple method to almost quadruple the spatial resolution of aliased imag...
In this paper we study the usefulness of different local and global, learning-based, single-frame im...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
In this work we propose a framework for increasing the processing efficiency of super-resolution alg...
Described here is how researchers implemented a scan line graphics generation algorithm on the Massi...
In many applications, the sampling frequency is limited by the physical characteristics of the compo...
We describe a parallel rendering method based on the adaptive supersampling technique to produce ant...
Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in gam...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
A study of computer graphics antialiasing methods was done with the goal of determining which method...
Digital images are suffering from the stair-step effect because they are built from small pixels. Th...
This paper presents region-based super-resolution reconstruction approach using a parallel programmi...
Cataloged from PDF version of article.This paper presents algorithms for object-space parallel polyg...
In this paper, we present a simple method to almost quadruple the spatial resolution of aliased imag...
In this paper we study the usefulness of different local and global, learning-based, single-frame im...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
In this work we propose a framework for increasing the processing efficiency of super-resolution alg...
Described here is how researchers implemented a scan line graphics generation algorithm on the Massi...
In many applications, the sampling frequency is limited by the physical characteristics of the compo...