Use of 3-D human motion sensing without physical restrictions is the most promising approach to realize seamless coupling between virtual environments and the real world. Motion capturing without any specific markers by computer vision techniques is the most appropriate for such purposes. As the first step, we have developed an avatar motion control by user body postures, and we have applied it to 3D object manipulation in virtual environments[1]. However, the biggest problem here is that the intention of the user can not be fully recognized only by human body postures, and that, sometimes, unintentional human motions cause unintended object manipulations and incorrect selection of the target object. In this paper, we introduce the user’s g...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Kinaesthetic interaction using force-feedback devices is promising in virtual reality. However, the ...
Use of 3-D human motion sensing without physical restrictions is the most promising approach to real...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Abstract We present an alternative interface that allows users to perceive new sensations in virtual...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...
on how the interaction with virtual 3D interfaces may benefit from integrating gaze input. On the on...
Over the last decades, gaze input appeared to provide an easy to use and less demanding human-comput...
Virtual reality affords experimentation with human abilities beyond what’s possible in the real worl...
Virtual characters have become crucial to many interactive 3D graphical virtual environment simulati...
Summarization: In this paper, we present an innovative approach to design a gaze-controlled Multimed...
Computer vision enables camera data to be utilized in user interfaces to analyze the 3-D context and...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Kinaesthetic interaction using force-feedback devices is promising in virtual reality. However, the ...
Use of 3-D human motion sensing without physical restrictions is the most promising approach to real...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Abstract We present an alternative interface that allows users to perceive new sensations in virtual...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...
on how the interaction with virtual 3D interfaces may benefit from integrating gaze input. On the on...
Over the last decades, gaze input appeared to provide an easy to use and less demanding human-comput...
Virtual reality affords experimentation with human abilities beyond what’s possible in the real worl...
Virtual characters have become crucial to many interactive 3D graphical virtual environment simulati...
Summarization: In this paper, we present an innovative approach to design a gaze-controlled Multimed...
Computer vision enables camera data to be utilized in user interfaces to analyze the 3-D context and...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Kinaesthetic interaction using force-feedback devices is promising in virtual reality. However, the ...