There are several different ways to create and control virtual 3D (three-dimensional) models of robots, however, most of these methods can only be implemented or understood by experts with years of extensive experience in 3D graphics programming, 3D mathematics and a plethora of advanced skills in the areas of solid modelling and 3D animation. This paper presents a brief history and summary of the state-ofthe- art in 3D game development tools and technologies which can be used to develop realistic looking graphics for developing user interfaces and robot control programming tools. It also presents a simple and easy-to-learn kinematic modelling and 3D simulation process using a 4 degree of freedom (4-dof) articulated robot leg for an amphibi...
Robot simulation programs have been developed using computer graphics. Two levels of simulation are ...
This thesis has an objective aimed to develop a functional real-time visualization of an underwater ...
Submitted to MathMod Vienna, Feb. 2-4, 1994, Vienna, Austria.This paper describes an object-oriented...
There are several different ways to create and control virtual 3D (three-dimensional) models of robo...
Underwater walking machines offer a potential for replacement of human divers in certain aspects of ...
This paper shows the use of 3D virtual simulation, representing the actual object movement underwa...
In this paper we describe a graphical simulator of biped locomotion. The simulation is accomplished ...
Abstract — In this paper, three convenient, efficient and ac-curate virtual scene modeling methods a...
This paper describes a simulation model for a multilegged locomotion system with 3 dof legs and leg ...
Abstract-- This paper presents a 3D simulator used for studying the motion control and autonomous na...
Kinematics of various types of robots is simulated using interactive computer graphics. The robot mo...
Abstract The aim of this work is the development of an animation of a hexapod robot in virtual real...
The present work launches a new educational simulation tool aimed at making kinematic analysis of an...
This paper presents a flexible 3D simulator able to reproduce the appearance and the dynamics of gen...
The main purpose of this work was to create an algorithm for inverse kinematics in the environment o...
Robot simulation programs have been developed using computer graphics. Two levels of simulation are ...
This thesis has an objective aimed to develop a functional real-time visualization of an underwater ...
Submitted to MathMod Vienna, Feb. 2-4, 1994, Vienna, Austria.This paper describes an object-oriented...
There are several different ways to create and control virtual 3D (three-dimensional) models of robo...
Underwater walking machines offer a potential for replacement of human divers in certain aspects of ...
This paper shows the use of 3D virtual simulation, representing the actual object movement underwa...
In this paper we describe a graphical simulator of biped locomotion. The simulation is accomplished ...
Abstract — In this paper, three convenient, efficient and ac-curate virtual scene modeling methods a...
This paper describes a simulation model for a multilegged locomotion system with 3 dof legs and leg ...
Abstract-- This paper presents a 3D simulator used for studying the motion control and autonomous na...
Kinematics of various types of robots is simulated using interactive computer graphics. The robot mo...
Abstract The aim of this work is the development of an animation of a hexapod robot in virtual real...
The present work launches a new educational simulation tool aimed at making kinematic analysis of an...
This paper presents a flexible 3D simulator able to reproduce the appearance and the dynamics of gen...
The main purpose of this work was to create an algorithm for inverse kinematics in the environment o...
Robot simulation programs have been developed using computer graphics. Two levels of simulation are ...
This thesis has an objective aimed to develop a functional real-time visualization of an underwater ...
Submitted to MathMod Vienna, Feb. 2-4, 1994, Vienna, Austria.This paper describes an object-oriented...