Virtual worlds (referred to by some as multi-user virtual environments or MUVEs) have generated much attention and interest among tertiary education practitioners and researchers in recent years, with many universities and colleges making use of commercial platforms like Second Life or building customised platforms using open tools and resources to suit the particular needs of their staff and students. While a number of other journals have published special issues centred around the topic of virtual worlds in education (e.g. Bell, Savin-Baden & Ward, 2008; Chandler, Collinson, Crellin & Duke-Williams, 2009; de Freitas & Veletsianos, 2010; Hunsinger & Krotoski, 2010; Rea, 2009; Salmon & Hawkridge, 2009; Steinkuehler & Squire, 2009; Twining,...
Immersive Internet Australia: Education documents the rise of online virtual environments, and how t...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
This article describes the research design of, and reports selected findings from, a scoping study a...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
In recognition of the considerable innovation, experimentation and dialogue that has been taking pl...
Immersive Internet Australia: Education documents the rise of online virtual environments, and how t...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
This article describes the research design of, and reports selected findings from, a scoping study a...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
In recognition of the considerable innovation, experimentation and dialogue that has been taking pl...
Immersive Internet Australia: Education documents the rise of online virtual environments, and how t...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
This article describes the research design of, and reports selected findings from, a scoping study a...