Background: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use. Objective: This study aimed to test the effect of a serious game simulating an emergency department (EMERGE) on students' declarative and procedural knowledge, as well as their satisfaction with the serious game. Methods: This nonrandomized trial was performed at the Department of General, Visceral and Can...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Background: Clinical reasoning is a medical core competence and is essential for precise diagnosis...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
INTRODUCTION:Serious Games are increasingly being used in undergraduate medical education. They are ...
Background: The application of digital games for training medical professionals is on the rise. So-c...
Background: Serious games have the potential to teach complex cognitive skills in an engaging way, a...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Serious games involving virtual patients in medical education can provide a controlled setting withi...
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve...
Serious games, those used for educational purposes, provide a suitable alternative to customary meth...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Introduction: Training emergency care skills is critical for patient safety but cost intensive. Seri...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Background: Clinical reasoning is a medical core competence and is essential for precise diagnosis...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
INTRODUCTION:Serious Games are increasingly being used in undergraduate medical education. They are ...
Background: The application of digital games for training medical professionals is on the rise. So-c...
Background: Serious games have the potential to teach complex cognitive skills in an engaging way, a...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Serious games involving virtual patients in medical education can provide a controlled setting withi...
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve...
Serious games, those used for educational purposes, provide a suitable alternative to customary meth...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Introduction: Training emergency care skills is critical for patient safety but cost intensive. Seri...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...