[EN] Tracking technologies allow users to interact with virtual reality environments. Most research regarding tracking systems has focused on studying their performance parameters. However, even though subjective parameters also determine the responses evoked by the virtual reality experience, little effort has been made to study their influence. The objective of this paper is to determine the subjective perceptions of healthy subjects, individuals poststroke, and physical therapists after using three tracking technologies (optical, electromagnetic, and skeleton tracking) to interact with a virtual rehabilitation exercise. Three groups participated in the experiment, involving healthy subjects (n = 19), individuals with stroke (n = 22), an...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Use of VR-games is considered a promising treatment approach in stroke rehabilitation. However, ther...
ObjectivesIt is well known that physical activity levels for persons after stroke or acquired brain ...
[EN] Tracking technologies allow users to interact with virtual reality environments. Most research ...
Motion tracking systems are commonly used in virtual reality-based interventions to detect movements...
Motion tracking systems are commonly used in virtual reality-based interventions to detect movements...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Purpose. User perceptions are critical, yet often ignored factors in the design and development of r...
Purpose: Stroke participant perspectives are used to evaluate a novel rehabilitation system employin...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
Purpose User perceptions are a critical, yet often ignored factor in the design and development of r...
A descriptive quantitative research design was conducted in six different hospital in Manila and Cav...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Use of VR-games is considered a promising treatment approach in stroke rehabilitation. However, ther...
ObjectivesIt is well known that physical activity levels for persons after stroke or acquired brain ...
[EN] Tracking technologies allow users to interact with virtual reality environments. Most research ...
Motion tracking systems are commonly used in virtual reality-based interventions to detect movements...
Motion tracking systems are commonly used in virtual reality-based interventions to detect movements...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Purpose. User perceptions are critical, yet often ignored factors in the design and development of r...
Purpose: Stroke participant perspectives are used to evaluate a novel rehabilitation system employin...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
Purpose User perceptions are a critical, yet often ignored factor in the design and development of r...
A descriptive quantitative research design was conducted in six different hospital in Manila and Cav...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Use of VR-games is considered a promising treatment approach in stroke rehabilitation. However, ther...
ObjectivesIt is well known that physical activity levels for persons after stroke or acquired brain ...