[EN] This article aims at presenting a correlation study between the concept of sound noise and the indeterminist aspects of the ludic experimental interaction, focusing on the Survival Horror Games. Based on the ability of sound to cross the display interface and connect to the real space in which the player is found. It create a connection with the concept of ethics developed by Miguel Sicart. The proposal serves both experimental aspects of sound production that are in the game design and its relationship to the field of sound art, and the possibilities of opening up the field of politics and common action through the players experience, from a semantic movement in the concept of horror that can transform the experience of him self in re...
[Resumen] El sonido constituye un elemento esencial en la concepción de los videojuegos como ludonar...
This article analyzes the imaginaries and sound spaces in three recent Chilean films produced by Dil...
The sound stands out as a space of significance and identification of the culture as well as a commu...
This article aims at presenting a correlation study between the concept of sound noise and the indet...
This article aims at presenting a correlation study between the concept of sound noise and the indet...
[EN] This article aims at presenting a correlation study between the concept of sound noise and the ...
This article analyzes the imaginaries and sound spaces in three recent Chilean films produced by Dil...
Either in the Sound Art, or in the sound used in an artwork, the noise should not be observed from t...
La tesis propone una sonoléctica (lectura sonoro-social) para la comprensión de las irrupciones sono...
This article proposes an analysis of recent alternative video games through the particularities of i...
The encounter of “sounds and visuals” finds its origin in two different practices which comprise sou...
The encounter of “sounds and visuals” finds its origin in two different practices which comprise sou...
[Resumen] El sonido constituye un elemento esencial en la concepción de los videojuegos como ludonar...
El sonido es un espacio para la disidencia, para la creación y la experimentación. Hoy podemos hacer...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
[Resumen] El sonido constituye un elemento esencial en la concepción de los videojuegos como ludonar...
This article analyzes the imaginaries and sound spaces in three recent Chilean films produced by Dil...
The sound stands out as a space of significance and identification of the culture as well as a commu...
This article aims at presenting a correlation study between the concept of sound noise and the indet...
This article aims at presenting a correlation study between the concept of sound noise and the indet...
[EN] This article aims at presenting a correlation study between the concept of sound noise and the ...
This article analyzes the imaginaries and sound spaces in three recent Chilean films produced by Dil...
Either in the Sound Art, or in the sound used in an artwork, the noise should not be observed from t...
La tesis propone una sonoléctica (lectura sonoro-social) para la comprensión de las irrupciones sono...
This article proposes an analysis of recent alternative video games through the particularities of i...
The encounter of “sounds and visuals” finds its origin in two different practices which comprise sou...
The encounter of “sounds and visuals” finds its origin in two different practices which comprise sou...
[Resumen] El sonido constituye un elemento esencial en la concepción de los videojuegos como ludonar...
El sonido es un espacio para la disidencia, para la creación y la experimentación. Hoy podemos hacer...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
[Resumen] El sonido constituye un elemento esencial en la concepción de los videojuegos como ludonar...
This article analyzes the imaginaries and sound spaces in three recent Chilean films produced by Dil...
The sound stands out as a space of significance and identification of the culture as well as a commu...