Even though video game players frequently report losing track of time while playing, few studies have addressed whether there are long-lasting effects of such activity on time perception. We compared the performance of chronic and occasional video game players in sub-and multi-second time perception tasks. Temporal Discrimination and Temporal Bisection tasks, in the range of 100 to 1,000 milliseconds, and Time estimation and Time production tasks, in the range of 5 to 60 seconds, were used to assess sub-and multi-second time perceptions, respectively. Chronic video game players performed significantly better than occasional players on sub-second tasks, but no group difference was found for the multi-second tasks used. Sub-and multi-second t...
Many empirical studies look into identifying factors that influence the quality of experience in vid...
failures to replicate these video game player advantages have indicated that this relationship may n...
A Thesis Submitted In Partial Fulfillment of the Requirements For the Degree of Master of Science-Ps...
Losing track of time upon gaming is a phenomenon often reported by players of computer and video gam...
To date, most studies comparing prospective and retrospective timing have failed to use long duratio...
Gaming Disorder has been included in the 11th revision of the World Health Organization's Internatio...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
The perceived duration of a time interval can seem shorter or longer relative to real time (i.e., so...
Action video game playing has been experimentally linked to a number of perceptual and cognitive imp...
Previous studies have shown enhanced memory performance resulting from extensive action video game p...
In this paper, time perception as a function of reinforcement and punishment is investigated within ...
Visual short-term memory (VSTM) is critical for acquiring visual knowledge and shows marked individu...
Playing videogames is now a major leisure pursuit, yet research in the area is comparatively sparse....
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
Time perception is essential to a user’s experience and interaction in immersive virtual environment...
Many empirical studies look into identifying factors that influence the quality of experience in vid...
failures to replicate these video game player advantages have indicated that this relationship may n...
A Thesis Submitted In Partial Fulfillment of the Requirements For the Degree of Master of Science-Ps...
Losing track of time upon gaming is a phenomenon often reported by players of computer and video gam...
To date, most studies comparing prospective and retrospective timing have failed to use long duratio...
Gaming Disorder has been included in the 11th revision of the World Health Organization's Internatio...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
The perceived duration of a time interval can seem shorter or longer relative to real time (i.e., so...
Action video game playing has been experimentally linked to a number of perceptual and cognitive imp...
Previous studies have shown enhanced memory performance resulting from extensive action video game p...
In this paper, time perception as a function of reinforcement and punishment is investigated within ...
Visual short-term memory (VSTM) is critical for acquiring visual knowledge and shows marked individu...
Playing videogames is now a major leisure pursuit, yet research in the area is comparatively sparse....
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
Time perception is essential to a user’s experience and interaction in immersive virtual environment...
Many empirical studies look into identifying factors that influence the quality of experience in vid...
failures to replicate these video game player advantages have indicated that this relationship may n...
A Thesis Submitted In Partial Fulfillment of the Requirements For the Degree of Master of Science-Ps...