[EN] The teacher-student technology gap and the lack of attention in the design of attractive and motivating learning methodologies often result in student´s demotivation and poor academic performance. To this end, from the research field, a series of methodologies and tools have been developed, such as gamification, as well as the introduction of ICT in lessons. By implementingSocrative, a classroom app to engage students, we tried to measure the evolution of students’ knowledge after the use of ICT and more interactive lessons. In addition, we tried to relate the level of motivation to students’ seating plan in the classroom (in rows). We also tried to analyse students' preferences and their feedback of the new techniques and methodologi...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In...
Significant civilization changes resulting in the formation of a network society, involve a need to ...
[EN] The teacher-student technology gap and the lack of attention in the design of attractive and mo...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
Motivation from students that studies at higher educational institutes can sometimes be minimalistic...
The aim of this work is to think about how technologies can have a role in motivation for learning. ...
Currently, the gamification has been a tool used in many contexts, in order to improve the user expe...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
School motivation is a process that includes aspects of cognitive and affective type, related to the...
Mobile learning is a promising form of digital education to access learning content through modern h...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In...
Significant civilization changes resulting in the formation of a network society, involve a need to ...
[EN] The teacher-student technology gap and the lack of attention in the design of attractive and mo...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
Motivation from students that studies at higher educational institutes can sometimes be minimalistic...
The aim of this work is to think about how technologies can have a role in motivation for learning. ...
Currently, the gamification has been a tool used in many contexts, in order to improve the user expe...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
School motivation is a process that includes aspects of cognitive and affective type, related to the...
Mobile learning is a promising form of digital education to access learning content through modern h...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In...
Significant civilization changes resulting in the formation of a network society, involve a need to ...