[EN] This paper describes an issue-based method to evaluate the naturalness of an interface. The method consists of the execution of a series of tasks on that interface, which is subsequently systematically analyzed to identify breakdowns in the users actions. The systematic analysis of breakdowns is allowed by the support of video-coding software (The Observer by Noldus). This method is described on its theoretical bases and then applied to the evaluation of a natural interface, a walk-in-place locomotion system for virtual spaces called Superfeet. The procedure is comparative, since Superfeet is compared to two locomotion devices, Superfeet enhanced with headtracker and a more traditional Joypad. The test involves 36 participants (mean ag...
This version of the article has been accepted for publication, after peer review (when applicable) a...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
Movement-based and exertion interfaces assume that their users move. Users have to perform exercises...
This paper describes an issue-based method to evaluate the naturalness of an interface. The method c...
The evaluation of conversational dialog systems has remained a controversial topic, as it is challen...
The evaluation of conversational dialog systems has remained a controversial topic, as it is challen...
When considering the application of di erent interfaces for human-robot interaction, several questio...
New technologies and ubiquitous systems present new forms and modalities of interaction. Evaluating ...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...
Summarization: The research community is challenged to investigate the factors that make virtual rea...
Natural User Interfaces (NUIs) represent a strong tendency for interaction with new computational te...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
Serious games based rehabilitation program needs a comprehensive and people-centred design for a bet...
Natural User Interfaces are often described as familiar, evocative and intuitive, predictable, based...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
This version of the article has been accepted for publication, after peer review (when applicable) a...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
Movement-based and exertion interfaces assume that their users move. Users have to perform exercises...
This paper describes an issue-based method to evaluate the naturalness of an interface. The method c...
The evaluation of conversational dialog systems has remained a controversial topic, as it is challen...
The evaluation of conversational dialog systems has remained a controversial topic, as it is challen...
When considering the application of di erent interfaces for human-robot interaction, several questio...
New technologies and ubiquitous systems present new forms and modalities of interaction. Evaluating ...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...
Summarization: The research community is challenged to investigate the factors that make virtual rea...
Natural User Interfaces (NUIs) represent a strong tendency for interaction with new computational te...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
Serious games based rehabilitation program needs a comprehensive and people-centred design for a bet...
Natural User Interfaces are often described as familiar, evocative and intuitive, predictable, based...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
This version of the article has been accepted for publication, after peer review (when applicable) a...
3D interfaces enable a user to create and manipulate 3D objects in a computer-simulated 3-dimensiona...
Movement-based and exertion interfaces assume that their users move. Users have to perform exercises...