The COVID-19 pandemic that began in early 2020 is causing serious damage to many countries. As of May, the number of confirmed patients worldwide is at 3.35 million and the death toll stands at 239,000 people. As a way to prevent the pandemic, most countries encourage people to keep social or physical distance and self-quarantine. According to the U.S. Centers for Disease Control and Prevention, they recommend that people stay at least six feet away from each other and the South Korean government also recommend keeping their distance from each other at least two meters. Because of the current situation, the places where people can interact with each other, such as schools, businesses, restaurants, etc., are not able to function properly bec...
How do we define participation during a pandemic? Are we in an era that requires reinventing our phy...
“Nearby strangers” provides an interestingly paradoxical space for interaction design. There are var...
The global pandemic has deepened an epidemic of loneliness in America. Quarantine during COVID-19 re...
This thesis project explores how interactive technologies can facilitate a sense of social connected...
Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repe...
From March 2020 in Australia, the covid-19 pandemic resulted in regulations for social distancing, w...
This thesis project explores how communication technology can foster the sense of togetherness to ma...
The Covid-19 pandemic has caused disruptions and restrictions to communal and place-based leisure ac...
The social distancing experience has been challenging for everybody around the globe du...
This thesis understands loneliness as a challenge to the ongoing COVID-19 pandemic. The aim is to fo...
The digital age has pushed people closer together than ever before. A device that fits in the palm o...
Design practices targeting playful movement-based interaction are changing rapidly with both technol...
The sudden emergence of the COVID-19 pandemic impacted everyone’s way of life, but it took an especi...
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of users util...
Related to the Covid-19 outbreak, many countries all around the world have decided to impose restric...
How do we define participation during a pandemic? Are we in an era that requires reinventing our phy...
“Nearby strangers” provides an interestingly paradoxical space for interaction design. There are var...
The global pandemic has deepened an epidemic of loneliness in America. Quarantine during COVID-19 re...
This thesis project explores how interactive technologies can facilitate a sense of social connected...
Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repe...
From March 2020 in Australia, the covid-19 pandemic resulted in regulations for social distancing, w...
This thesis project explores how communication technology can foster the sense of togetherness to ma...
The Covid-19 pandemic has caused disruptions and restrictions to communal and place-based leisure ac...
The social distancing experience has been challenging for everybody around the globe du...
This thesis understands loneliness as a challenge to the ongoing COVID-19 pandemic. The aim is to fo...
The digital age has pushed people closer together than ever before. A device that fits in the palm o...
Design practices targeting playful movement-based interaction are changing rapidly with both technol...
The sudden emergence of the COVID-19 pandemic impacted everyone’s way of life, but it took an especi...
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of users util...
Related to the Covid-19 outbreak, many countries all around the world have decided to impose restric...
How do we define participation during a pandemic? Are we in an era that requires reinventing our phy...
“Nearby strangers” provides an interestingly paradoxical space for interaction design. There are var...
The global pandemic has deepened an epidemic of loneliness in America. Quarantine during COVID-19 re...