Virtual reality (VR), an emergent technology, affords experiential content delivery in education by evoking emotive responses in users, which can be prohibitive via traditional media. This thesis explores VR for the development of grit – passion and perseverance, which are essential characteristics in education and long-term success. The research proposes design strategies to stimulate senses for emotional engagement and a physiological response. In the project, two interactive environments position the user in emotional states to build passion and perseverance. To develop passion, the virtual world is designed to engage in creativity using 3D-spatial audio and visual effects. In contrast, to build perseverance users are exposed to a challe...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
This research proposal intends to integrate the Positive Education model and Virtual Reality to impr...
Virtual reality (VR), an emergent technology, affords experiential content delivery in education by ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
ABSTRACT The prominence of virtual reality (VR) in the educational field has grown in recent years ...
My study combines emergent digital art theory and practice with established interaction design theor...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
Augmented reality, (AR) Virtual reality (VR) and Mixed reality (MR) are revolutionizing our industri...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comp...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
This qualitative study investigated youth perceptions of educational virtual reality (VR) for devel...
Can virtual reality be the future of diversity and inclusion training? With the power to transport u...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
This research proposal intends to integrate the Positive Education model and Virtual Reality to impr...
Virtual reality (VR), an emergent technology, affords experiential content delivery in education by ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
ABSTRACT The prominence of virtual reality (VR) in the educational field has grown in recent years ...
My study combines emergent digital art theory and practice with established interaction design theor...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
Augmented reality, (AR) Virtual reality (VR) and Mixed reality (MR) are revolutionizing our industri...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comp...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
This qualitative study investigated youth perceptions of educational virtual reality (VR) for devel...
Can virtual reality be the future of diversity and inclusion training? With the power to transport u...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
This research proposal intends to integrate the Positive Education model and Virtual Reality to impr...