Serious Games have been established over recent years as a means of utilising gaming for applications other than entertainment. With the emergence of the Internet of Things (IoT) paradigm, a new direction for serious games arises, where data gathered from the physical environment can be utilised towards new novel applications. This literature survey uncovers existing topologies that can be applied for combining IoT with Serious Games. This paper presents findings from extensive research into IoT, Serious Games, Pervasive Games and Gamification, IoT topologies and Wireless Sensor Networks (WSN), to identify the requirements of a topology for Serious Games and IoT. By understanding the topological requirements for combining IoT and Ser...
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) appl...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...
Serious Games have been established over recent years as a means of utilising gaming for application...
Serious Games have been established over recent years as a means of utilising gaming for application...
Serious Games and the Internet of Things are research topics of high interest. The integration of th...
Serious Games and the Internet of Things are research topics of high interest. The integration of th...
Serious Games and the Internet of Things are research topics of high interest. The integration of th...
With the Internet of Things (IoT) playing a key role in the Fourth Industrial Revolution it is clear...
The immune system of human beings plays a pivotal role in guarding against different types of diseas...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gam...
This paper examines the use of game design as a way to aid developing a better understanding of comp...
Abstract—Pervasive gaming is a new form of multimedia entertainment that extends the traditional com...
The combination of Serious Games and the Internet of Things is a recent academic domain of research...
Maturity of wireless sensor networks will lead to a world full of smart objects, and remote controll...
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) appl...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...
Serious Games have been established over recent years as a means of utilising gaming for application...
Serious Games have been established over recent years as a means of utilising gaming for application...
Serious Games and the Internet of Things are research topics of high interest. The integration of th...
Serious Games and the Internet of Things are research topics of high interest. The integration of th...
Serious Games and the Internet of Things are research topics of high interest. The integration of th...
With the Internet of Things (IoT) playing a key role in the Fourth Industrial Revolution it is clear...
The immune system of human beings plays a pivotal role in guarding against different types of diseas...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gam...
This paper examines the use of game design as a way to aid developing a better understanding of comp...
Abstract—Pervasive gaming is a new form of multimedia entertainment that extends the traditional com...
The combination of Serious Games and the Internet of Things is a recent academic domain of research...
Maturity of wireless sensor networks will lead to a world full of smart objects, and remote controll...
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) appl...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot...