HCI has become increasingly interested in the use of technology during difficult life experiences. Yet despite considerable popularity, little is known about how and why people engage with games in times of personal difficulty. Based on a qualitative analysis of an online survey (N=95), our findings indicate that games offered players much needed respite from stress, supported them in dealing with their feelings, facilitated social connections, stimulated personal change and growth, and provided a lifeline in times of existential doubt. However, despite an emphasis on gaming as being able to support coping in ways other activities did not, participants also referred to games as unproductive and as an obstacle to living well. We discuss thes...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
The relationship between digital gaming and gamers’ psychological well-being has been an issue of co...
HCI has become increasingly interested in the use of technology during difficult life experiences. Y...
HCI has become increasingly interested in the use of technology during difficult life experiences. Y...
Do people use games to cope with adverse life events and crises? Research informed by self-determina...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
Do people use games to cope with adverse life events and crises? Research informed by self-determina...
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s liveliho...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
The mechanisms underlying Internet Gaming Disorder (IGD) are complex, and in order to gain a better ...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
A number of studies have reported a co-occurrence between video game addiction and poorer mental hea...
AbstractRecovery is a necessary factor in avoiding work-related strain and in feeling prepared for t...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
The relationship between digital gaming and gamers’ psychological well-being has been an issue of co...
HCI has become increasingly interested in the use of technology during difficult life experiences. Y...
HCI has become increasingly interested in the use of technology during difficult life experiences. Y...
Do people use games to cope with adverse life events and crises? Research informed by self-determina...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
Do people use games to cope with adverse life events and crises? Research informed by self-determina...
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s liveliho...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
The mechanisms underlying Internet Gaming Disorder (IGD) are complex, and in order to gain a better ...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
A number of studies have reported a co-occurrence between video game addiction and poorer mental hea...
AbstractRecovery is a necessary factor in avoiding work-related strain and in feeling prepared for t...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
The relationship between digital gaming and gamers’ psychological well-being has been an issue of co...