The treatment of upper limb motor function impairments and associated participation restrictions still represent a challenging therapy target in stroke neurorehabilitation. Recent evidence showed that virtual reality (VR) is better than conventional physiotherapy for the treatment of upper limb, after stroke. Both genetics and neurophysiological factors drive functional recovery and carrying the Val66Met single nucleotide polymorphism (SNP) of the brain derived neurotrophic factor (BDNF) was argued to be a potential determinant of poor motor recovery. Motor control theories postulate that the motor system pools groups of muscles in functional units called muscle synergies, to control voluntary movements. A determined number of muscle synerg...
Abstract Background There is compelling evidence of beneficial effects of non-immersive virtual real...
Background Stroke is a leading cause of long-term disability in adults. Functional use of the upper ...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
BACKGROUND: Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke rehabil...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
BACKGROUND: Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke rehab...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
BACKGROUND: Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke reh...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
Introduction: The Stroke is a neurologic disturbs that leads to a serious impact to the functionalit...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
We introduce a novel rehabilitation technology for upper limb rehabilitation after stroke that combi...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Stroke has been one of the leading causes of disability worldwide and is still a social health issue...
Abstract Background There is compelling evidence of beneficial effects of non-immersive virtual real...
Background Stroke is a leading cause of long-term disability in adults. Functional use of the upper ...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
BACKGROUND: Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke rehabil...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
BACKGROUND: Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke rehab...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
BACKGROUND: Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke reh...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
Introduction: The Stroke is a neurologic disturbs that leads to a serious impact to the functionalit...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
We introduce a novel rehabilitation technology for upper limb rehabilitation after stroke that combi...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Stroke has been one of the leading causes of disability worldwide and is still a social health issue...
Abstract Background There is compelling evidence of beneficial effects of non-immersive virtual real...
Background Stroke is a leading cause of long-term disability in adults. Functional use of the upper ...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...