From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as "petri dishes" for observing macro-social and economic dynamics; as sources of "big" and/or ecologically valid user behavior and health data; as crowdsourcing tools for research tasks; or as a means to motivate e.g. survey completion. However, this gamification of research comes with significant ethical ramifications. This workshop therefore explores opportunities, challenges, best practices, and ethical issues arising from different strategies of gamifying research
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Data-driven gamification refers to the use of data collect...
Corporate and government officials as well as social scientists studying smart cities are exploring ...
From social sciences to biology and physics, gamified systems and games are increasingly being used ...
The recent booming popularity of gamification has incited researchers to investigate the effectivene...
The need for data preservation and reproducible research is widely recognized in the scientific comm...
The need for data preservation and reproducible research is widely recognized in the scientific comm...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
Gamification has become a mainstay approach in designing engaging systems, practices, and cultures a...
The paper presents an analysis of the main research directions in the field of gamification in mana...
Gamification typically refers to the use of game elements in a business context in order to change u...
Game design has shifted from the development of games for entertainment to the creation of games wit...
This thesis is about gamification and the effective methods that one should use when trying to imple...
In their editorial review, the JLE editors consider the concept of gamification, its spread in highe...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Data-driven gamification refers to the use of data collect...
Corporate and government officials as well as social scientists studying smart cities are exploring ...
From social sciences to biology and physics, gamified systems and games are increasingly being used ...
The recent booming popularity of gamification has incited researchers to investigate the effectivene...
The need for data preservation and reproducible research is widely recognized in the scientific comm...
The need for data preservation and reproducible research is widely recognized in the scientific comm...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
Gamification has become a mainstay approach in designing engaging systems, practices, and cultures a...
The paper presents an analysis of the main research directions in the field of gamification in mana...
Gamification typically refers to the use of game elements in a business context in order to change u...
Game design has shifted from the development of games for entertainment to the creation of games wit...
This thesis is about gamification and the effective methods that one should use when trying to imple...
In their editorial review, the JLE editors consider the concept of gamification, its spread in highe...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Data-driven gamification refers to the use of data collect...
Corporate and government officials as well as social scientists studying smart cities are exploring ...