We consider a sequence of transferable utility (TU) games where, at each time, the characteristic function is a random vector with realizations restricted to some set of values. The game differs from other ones in the literature on dynamic, stochastic or interval valued TU games as it combines dynamics of the game with an allocation protocol for the players that dynamically interact with each other. The protocol is an iterative and decentralized algorithm that offers a paradigmatic mathematical description of negotiation and bargaining processes. The first part of the paper contributes to the definition of a robust (coalitional) TU game and the development of a distributed bargaining protocol. We prove the convergence with probability 1 of ...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this article, we consider a sequence of transferable utility coalitional games, where the actual ...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic ...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unk...
This paper considers a dynamic game with transferable utilities (TU), where the characteristic funct...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this article, we consider a sequence of transferable utility coalitional games, where the actual ...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic ...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unk...
This paper considers a dynamic game with transferable utilities (TU), where the characteristic funct...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this article, we consider a sequence of transferable utility coalitional games, where the actual ...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...