The degrees of freedom of a crowd is much higher than that provided by a standard user input device. Typically, crowd control systems require multiple passes to design crowd movements by specifying waypoints, and then defining character trajectories and crowd formation. Such multi-pass control would spoil the responsiveness and excitement of real-time control systems. In this paper, we propose a single-pass algorithm to control a crowd in complex environments. We observe that low level details in crowd movement are related to interactions between characters and the environment, such as diverging/merging at cross points, or climbing over obstacles. Therefore, we simplify the problem by representing the crowd with a deformable mesh, and allow...
International audienceThe real-time simulation of human crowds has many applications. In a typical c...
Controlling a crowd using multi‐touch devices appeals to the computer games and animation industries...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...
The degrees of freedom of a crowd is much higher than that provided by a standard user input device....
Abstract—The degrees of freedom of a crowd is much higher than that provided by a standard user inpu...
Real-time crowd control has become an important research topic due to the recent advancement in cons...
With the increased use of crowd simulation in animation, specification of crowd motion can be very ...
As serious gaming gets applied more and more in our society, algorithms dealing with related problem...
This article presents an approach for generating steering behaviors of groups of characters based on...
Massive sport, such as unmanned aerial vehicle performance, often needs fast and efficient calculati...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe real-time simulation of human crowds has many applications. In a typical c...
Controlling a crowd using multi‐touch devices appeals to the computer games and animation industries...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...
The degrees of freedom of a crowd is much higher than that provided by a standard user input device....
Abstract—The degrees of freedom of a crowd is much higher than that provided by a standard user inpu...
Real-time crowd control has become an important research topic due to the recent advancement in cons...
With the increased use of crowd simulation in animation, specification of crowd motion can be very ...
As serious gaming gets applied more and more in our society, algorithms dealing with related problem...
This article presents an approach for generating steering behaviors of groups of characters based on...
Massive sport, such as unmanned aerial vehicle performance, often needs fast and efficient calculati...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
International audienceThe real-time simulation of human crowds has many applications. In a typical c...
Controlling a crowd using multi‐touch devices appeals to the computer games and animation industries...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...