A population of agents plays a stochastic dynamic game wherein there is an underlying state process with a Markovian dynamics that also affects their costs. A learning mechanism is proposed which takes into account intertemporal effects and incorporates an explicit process of expectation formation. The agents use this scheme to update their mixed strategies incrementally. The asymptotic behavior of this scheme is captured by an associated ordinary differential equation. Both the formulation and the analysis of the scheme draw upon the theory of reinforcement learning in artificial intelligence
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
This thesis advances game theory by formally analysing the implications of replacing some of its mos...
Learning to play in the presence of independent and self-motivated opponents is a difficult task, be...
A population of agents plays a stochastic dynamic game wherein there is an underlying state process ...
Learning behaviors in a multiagent environment is crucial for developing and adapting multiagent sys...
In this paper, we investigate reinforcement learning (rl) in multi-agent systems (mas) from an evolu...
This paper introduces a new multi-agent learning algorithm for stochastic games based on replicator ...
In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied...
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In this paper we revise reinforcement learning and adaptiveness in multi-agent systems from an evolu...
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Abstract. In this paper we present a technique for estimating poli-cies which combines instance-base...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
This thesis advances game theory by formally analysing the implications of replacing some of its mos...
Learning to play in the presence of independent and self-motivated opponents is a difficult task, be...
A population of agents plays a stochastic dynamic game wherein there is an underlying state process ...
Learning behaviors in a multiagent environment is crucial for developing and adapting multiagent sys...
In this paper, we investigate reinforcement learning (rl) in multi-agent systems (mas) from an evolu...
This paper introduces a new multi-agent learning algorithm for stochastic games based on replicator ...
In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied...
The paper investigates a stochastic model where two agents (persons, companies, institutions, states...
We motivate and propose a new model for non-cooperative Markov game which considers the interactions...
We study an evolutionary model in which strategy revision protocols are based on agent specific char...
In this paper we revise reinforcement learning and adaptiveness in multi-agent systems from an evolu...
We propose a multi-agent reinforcement learning dynamics, and analyze its convergence properties in ...
Abstract. In this paper we present a technique for estimating poli-cies which combines instance-base...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
This thesis advances game theory by formally analysing the implications of replacing some of its mos...
Learning to play in the presence of independent and self-motivated opponents is a difficult task, be...