This paper describes a novel template-based meshing approach for generating good quality quadrilateral meshes from 2D digital images. This approach builds upon an existing image-based mesh generation technique called Imeshp, which enables us to create a segmented triangle mesh from an image without the need for an image segmentation step. Our approach generates a quadrilateral mesh using an indirect scheme, which converts the segmented triangle mesh created by the initial steps of the Imesh technique into a quadrilateral one. The triangle-to-quadrilateral conversion makes use of template meshes of triangles. To ensure good element quality, the conversion step is followed by a smoothing step, which is based on a new optimization-based proced...
A simple and fast method to generate graded quadrilateral mesh has been developed. This method guara...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
An algorithm using a variational method for generating quadrilateral meshes for two-dimensional poly...
This paper describes a novel template-based meshing approach for generating good quality quadrilater...
Abstract. Techniques devoted to generate a triangular mesh from images either take as starting point...
Generating quadrilateral meshes is a highly non-trivial task, as design decisions are frequently dri...
Generating triangular meshes from images is a task im-portant to many applications. Usually, techniq...
Techniques devoted to generate a triangular mesh from images either take as starting point a segment...
Techniques devoted to generating triangular meshes from intensity images either take as input a segm...
A new scheme for the generation of a quadrilateral element mesh is presented. The algorithm makes us...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This work is devoted to the description of an algorithm for automatic quadrilateral mesh generation....
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
A simple and fast method to generate graded quadrilateral mesh has been developed. This method guara...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
An algorithm using a variational method for generating quadrilateral meshes for two-dimensional poly...
This paper describes a novel template-based meshing approach for generating good quality quadrilater...
Abstract. Techniques devoted to generate a triangular mesh from images either take as starting point...
Generating quadrilateral meshes is a highly non-trivial task, as design decisions are frequently dri...
Generating triangular meshes from images is a task im-portant to many applications. Usually, techniq...
Techniques devoted to generate a triangular mesh from images either take as starting point a segment...
Techniques devoted to generating triangular meshes from intensity images either take as input a segm...
A new scheme for the generation of a quadrilateral element mesh is presented. The algorithm makes us...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This work is devoted to the description of an algorithm for automatic quadrilateral mesh generation....
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
A simple and fast method to generate graded quadrilateral mesh has been developed. This method guara...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
An algorithm using a variational method for generating quadrilateral meshes for two-dimensional poly...