This article presents a new framework for synthesizing motion of a virtual character in response to the actions performed by a user-controlled character in real time. In particular, the proposed method can handle scenes in which the characters are closely interacting with each other such as those in partner dancing and fighting. In such interactions, coordinating the virtual characters with the human player automatically is extremely difficult because the system has to predict the intention of the player character. In addition, the style variations from different users affect the accuracy in recognizing the movements of the player character when determining the responses of the virtual character. To solve these problems, our framework makes...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
In this article we propose a framework for haptic interaction with a reactive virtual human in a phy...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
It is difficult to create scenes where multiple characters densely interact with each other. Manuall...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
It is difficult to create scenes where multiple characters densely interact with each other. Manuall...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
In this article we propose a framework for haptic interaction with a reactive virtual human in a phy...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
It is difficult to create scenes where multiple characters densely interact with each other. Manuall...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
It is difficult to create scenes where multiple characters densely interact with each other. Manuall...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
In this article we propose a framework for haptic interaction with a reactive virtual human in a phy...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...