Digital games have become part of childhood and adolescence. The debate has moved from should teenagers play digital games to how to gain benefits from this gameplay. Researchers predict that technology-enhanced learning will increase with educational computer games (serious games) playing an important role. Although serious games are often built on established educational theories, they can also appear boring and struggle to engage the learner. Analyses of serious games demonstrate that many do not offer an entertainment experience comparable to or even recognizable as relatives of the entertainment games familiar to many players. However, a high level of engagement by the learner is viewed as necessary to provide a strong learning environ...
The aim of this empirical study is to examine if, and which digital games active teachers experience...
Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know ...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
The aim of this literature study is to critically examine if and how digital games can promote stude...
What happens when commercial sports video games, designed for entertainment, are used in an effort t...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Information technologies are an integral part of a contemporary society which bases its progress on ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
Since the arrival of the personal computer in the early 1980s people have been advocating the use of...
Digital games offer enormous potential for learning and engagement in mathematics ideas and processe...
This study will examine the effects of a computer game on students\u27 mathematics achievement and m...
Mathematics is one of the basic competencies that pupils should acquire during primary schools. The ...
The aim of this empirical study is to examine if, and which digital games active teachers experience...
Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know ...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
The aim of this literature study is to critically examine if and how digital games can promote stude...
What happens when commercial sports video games, designed for entertainment, are used in an effort t...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Information technologies are an integral part of a contemporary society which bases its progress on ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
Since the arrival of the personal computer in the early 1980s people have been advocating the use of...
Digital games offer enormous potential for learning and engagement in mathematics ideas and processe...
This study will examine the effects of a computer game on students\u27 mathematics achievement and m...
Mathematics is one of the basic competencies that pupils should acquire during primary schools. The ...
The aim of this empirical study is to examine if, and which digital games active teachers experience...
Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know ...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...